5.3  Limitations and Future Research 
There  are  certain  limitations  which  limit  the  usage 
and generalizability of this study. The main limitation 
is  that  the  study  was  based  on  interviews  with  five 
persons  from  three  companies.  A  larger  number  of 
interviews would improve the confidence in the 
conclusion on CVR and boundary objects. However, 
this sampling strategy was deemed to be necessary to 
collect relevant data on CVR as it is currently only in 
limited  use  in  pioneering  companies.  The 
interviewees  are  focusing  on  R&D  and  innovation 
activities  in  the technical  building  design  phases  of 
the facility life cycle. Generalizing of the findings to 
the  building  design  as  a  whole  cannot  be  directly 
done. The functionality of CVR as a boundary object 
can be applied to the other phases of the facility life 
cycle, but cannot be evaluated in detail how, based on 
this study.
 
Further  research  should  be  conducted  in  other 
phases  of  the  facility  life  cycle.  The  utilization  of 
collaborative VR as a boundary object will be in those 
phases in a different form. The innovative approach 
could be to further study CVR as a boundary object, 
how  it  benefits  new  stakeholders  and  improves 
building  designs.  Moreover,  VR  hardware  and 
software  are  evolving  rapidly.  There  will  be  more 
opportunities available for CVR: the usage of virtual 
environments  will  become  more  popular, 
competencies  and  readiness  to  utilize  virtual  tools 
will evolve, and new collaborative characteristics and 
features in collaborative VR will increase. When the 
adoption  has  increased  and  generalized,  further 
studies will be needed on what kind of effect this will 
have on the exploitability of the results. 
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