
 
this can lead to more detailed recommendations for 
game  design,  and  to  3)  apply  the  design 
recommendations in practice to evaluate to measure 
their effectiveness in engaging the target group to the 
healthcare  application.  Furthermore,  we  aim  to 
investigate if certain domains are more important than 
others to the overall engagement when developing a 
strategy for game design. In future work we aim to 
respond  to  any  differences  that  may  be  found  in 
preferences  for  children  with  or  without  chronic 
conditions, in order to predict which strategies may 
be  successful  for  these  children  based  on  game 
preferences,  besides  attitude  or  different  physical 
capabilities.  
ACKNOWLEDGEMENTS 
We  would  like  to  thank  all  participants  and  their 
parents. This work was part of the AIRPlay project 
(www.airplay.nl),  financially  supported  by  the 
Pioneers in Healthcare Innovation Fund (PIHC round 
2015). This fund (provided by University of Twente 
and  the  hospitals  Medisch  Spectrum  Twente  and 
Ziekenhuisgroep  Twente)  aims  to  facilitate  the 
introduction of innovative technology into the clinic. 
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