Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development
Robert Olszewski, Agnieszka Turek, Marcin Łączyński
2016
Abstract
The basic problem in predictive participatory urban planning is activating residents of a city, e.g. through the application of the technique of individual and/or team gamification. The authors of the article developed (and tested in Płock) a methodology and prototype of an urban game called “Urban Shaper”. This permitted obtaining a vast collection of opinions of participants on the directions of potential development of the city. The opinions, however, are expressed in an indirect manner. Therefore, their analysis and modelling of participatory urban development requires the application of extended algorithms of spatial statistics. The collected source data are successively processed by means of spatial data mining techniques, permitting activation of condensed spatial knowledge based on “raw” source data with high volume (big data).
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in Harvard Style
Olszewski R., Turek A. and Łączyński M. (2016). Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development . In Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA, ISBN 978-989-758-193-9, pages 176-181. DOI: 10.5220/0006005201760181
in Bibtex Style
@conference{data16,
author={Robert Olszewski and Agnieszka Turek and Marcin Łączyński},
title={Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development},
booktitle={Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA,},
year={2016},
pages={176-181},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006005201760181},
isbn={978-989-758-193-9},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 5th International Conference on Data Management Technologies and Applications - Volume 1: DATA,
TI - Urban Gamification as a Source of Information for Spatial Data Analysis and Predictive Participatory Modelling of a City’s Development
SN - 978-989-758-193-9
AU - Olszewski R.
AU - Turek A.
AU - Łączyński M.
PY - 2016
SP - 176
EP - 181
DO - 10.5220/0006005201760181