HUMAN VISION SIMULATION IN THE BUILT ENVIRONMENT
Qunli Chen, Chengyu SUN, Bauke de VRIES
2009
Abstract
This paper first presents a brief review on visual perception in the built environment and the Standard Feature Model of visual cortex (SFM); following experiments are presented for architectural cue recognition (door, wall and doorway) using SFM feature-based model. Based on the findings of these experiments, we conclude that the visual differences between architectural cues are too subtle to realistically simulate human vision for the SFM.
DownloadPaper Citation
in Harvard Style
Chen Q., SUN C. and de VRIES B. (2009). HUMAN VISION SIMULATION IN THE BUILT ENVIRONMENT . In Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009) ISBN 978-989-8111-69-2, pages 385-388. DOI: 10.5220/0001768103850388
in Bibtex Style
@conference{visapp09,
author={Qunli Chen and Chengyu SUN and Bauke de VRIES},
title={HUMAN VISION SIMULATION IN THE BUILT ENVIRONMENT},
booktitle={Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009)},
year={2009},
pages={385-388},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001768103850388},
isbn={978-989-8111-69-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009)
TI - HUMAN VISION SIMULATION IN THE BUILT ENVIRONMENT
SN - 978-989-8111-69-2
AU - Chen Q.
AU - SUN C.
AU - de VRIES B.
PY - 2009
SP - 385
EP - 388
DO - 10.5220/0001768103850388