GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS
Jens Schneider, Martin Kraus, Rüdiger Westermann
2009
Abstract
We present a discrete distance transform in style of the vector propagation algorithm by Danielsson. Like other vector propagation algorithms, the proposed method is close to exact, i.e., the error can be strictly bounded from above and is significantly smaller than one pixel. Our contribution is that the algorithm runs entirely on consumer class graphics hardware, thereby achieving a throughput of up to 96 Mpixels/s. This allows the proposed method to be used in a wide range of applications that rely both on high speed and high quality.
DownloadPaper Citation
in Harvard Style
Schneider J., Kraus M. and Westermann R. (2009). GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS . In Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009) ISBN 978-989-8111-69-2, pages 435-442. DOI: 10.5220/0001754604350442
in Bibtex Style
@conference{visapp09,
author={Jens Schneider and Martin Kraus and Rüdiger Westermann},
title={GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS},
booktitle={Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009)},
year={2009},
pages={435-442},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001754604350442},
isbn={978-989-8111-69-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Vision Theory and Applications - Volume 1: VISAPP, (VISIGRAPP 2009)
TI - GPU-BASED REAL-TIME DISCRETE EUCLIDEAN DISTANCE TRANSFORMS WITH PRECISE ERROR BOUNDS
SN - 978-989-8111-69-2
AU - Schneider J.
AU - Kraus M.
AU - Westermann R.
PY - 2009
SP - 435
EP - 442
DO - 10.5220/0001754604350442