MODELING AND RENDERING THE GROWTH OF SPELEOTHEMS IN REAL-TIME
Daniel Menin Tortelli, Marcelo Walter
2009
Abstract
Among the many natural phenomena already studied in computer graphics research, the interior of caves remains largely unexplored. We present in this paper a plausible approach, based on Geological studies, for modeling the genesis and growth of speleothems. Speleothems are mineral depositions formed in caves, such as stalactites, stalagmites and columns. Our approach takes advantage of the new geometry shader, present in the new generation of GPUs, and can generate in a controlled way, a large variety of cave scenes, with meaningful geological parameters.
DownloadPaper Citation
in Harvard Style
Menin Tortelli D. and Walter M. (2009). MODELING AND RENDERING THE GROWTH OF SPELEOTHEMS IN REAL-TIME . In Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009) ISBN 978-989-8111-67-8, pages 27-35. DOI: 10.5220/0001787200270035
in Bibtex Style
@conference{grapp09,
author={Daniel Menin Tortelli and Marcelo Walter},
title={MODELING AND RENDERING THE GROWTH OF SPELEOTHEMS IN REAL-TIME},
booktitle={Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)},
year={2009},
pages={27-35},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001787200270035},
isbn={978-989-8111-67-8},
}
in EndNote Style
TY - CONF
JO - Proceedings of the Fourth International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2009)
TI - MODELING AND RENDERING THE GROWTH OF SPELEOTHEMS IN REAL-TIME
SN - 978-989-8111-67-8
AU - Menin Tortelli D.
AU - Walter M.
PY - 2009
SP - 27
EP - 35
DO - 10.5220/0001787200270035