CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System

Doron Friedman, Robert Leeb, Larisa Dikovsky,, Miriam Reiner, Gert Pfurtscheller, Mel Slater

2007

Abstract

A brain-computer interface (BCI) can arguably be considered the ultimate user interface, where humans operate a computer using thought alone. We have integrated the Anon-BCI into a highly immersive Cave-like system. In this paper we report a case study where three participants were able to control their avatar using only their thought. We have analyzed the participants’ subjective experience using an in-depth qualitative methodology. We also discuss some limitations of BCI in controlling a virtual environment, and interaction design decisions that needed to be made.

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Paper Citation


in Harvard Style

Friedman D., Leeb R., Dikovsky, L., Reiner M., Pfurtscheller G. and Slater M. (2007). CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System . In Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP, ISBN 978-972-8865-72-6, pages 83-90. DOI: 10.5220/0002073100830090

in Bibtex Style

@conference{grapp07,
author={Doron Friedman and Robert Leeb and Larisa Dikovsky, and Miriam Reiner and Gert Pfurtscheller and Mel Slater},
title={CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System},
booktitle={Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,},
year={2007},
pages={83-90},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002073100830090},
isbn={978-972-8865-72-6},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Second International Conference on Computer Graphics Theory and Applications - Volume 2: GRAPP,
TI - CONTROLLING A VIRTUAL BODY BY THOUGHT IN A HIGHLY-IMMERSIVE VIRTUAL ENVIRONMENT - A Case Study in Using a Brain-Computer Interface in a Virtual-Reality Cave-like System
SN - 978-972-8865-72-6
AU - Friedman D.
AU - Leeb R.
AU - Dikovsky, L.
AU - Reiner M.
AU - Pfurtscheller G.
AU - Slater M.
PY - 2007
SP - 83
EP - 90
DO - 10.5220/0002073100830090