TERRAIN SYNTHESIS BY-EXAMPLE
John Brosz, Faramarz F. Samavati, Mario Costa Sousa
2006
Abstract
Synthesizing terrain or adding detail to terrains manually is a long and tedious process. With procedural synthesis methods this process is faster but more difficult to control. This paper presents a new technique of terrain synthesis that uses an existing terrain to synthesize new terrain. To do this we use multi-resolution analysis to extract the high-resolution details from existing models and apply them to increase the resolution of terrain. Our synthesized terrains are more heterogeneous than procedural results, are superior to terrains created by texture transfer, and retain the large-scale characteristics of the original terrain.
DownloadPaper Citation
in Harvard Style
Brosz J., F. Samavati F. and Costa Sousa M. (2006). TERRAIN SYNTHESIS BY-EXAMPLE . In Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, ISBN 972-8865-39-2, pages 122-133. DOI: 10.5220/0001357201220133
in Bibtex Style
@conference{grapp06,
author={John Brosz and Faramarz F. Samavati and Mario Costa Sousa},
title={TERRAIN SYNTHESIS BY-EXAMPLE},
booktitle={Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,},
year={2006},
pages={122-133},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001357201220133},
isbn={972-8865-39-2},
}
in EndNote Style
TY - CONF
JO - Proceedings of the First International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP,
TI - TERRAIN SYNTHESIS BY-EXAMPLE
SN - 972-8865-39-2
AU - Brosz J.
AU - F. Samavati F.
AU - Costa Sousa M.
PY - 2006
SP - 122
EP - 133
DO - 10.5220/0001357201220133