An Oculus Rift based Exergame to Improve Awareness in Disabled People

Manuela Chessa, Gabriele Balocchi, Michela Busi, Antonio Novellino, Fabio Solari

2016

Abstract

In this paper we present an exergame, based on the Oculus Rift head-mounted-display, with the aim of improving spatial awareness in young people with cognitive deficits. The scope is to create a virtual environment that should be immersive, and should allow a natural human-computer interaction, without creating discomfort to the users. The exergame is simple, since the aim of the present work is not to create a photo-realistic scenario, but a familiar environment in which to play and exercise cognitive abilities. To measure and track the movements of the users’ legs, in order to simulate the walking in the environment in a safe way, an additional sensor, the Playstation Move, has been embedded into the system. Finally, the system has been tested with some disabled subjects, who confirmed the usability of the exergame and a general positive feeling with such an immersive virtual reality.

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Paper Citation


in Harvard Style

Chessa M., Balocchi G., Busi M., Novellino A. and Solari F. (2016). An Oculus Rift based Exergame to Improve Awareness in Disabled People . In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISION4HCI, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 770-777. DOI: 10.5220/0005852607700777

in Bibtex Style

@conference{vision4hci16,
author={Manuela Chessa and Gabriele Balocchi and Michela Busi and Antonio Novellino and Fabio Solari},
title={An Oculus Rift based Exergame to Improve Awareness in Disabled People},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISION4HCI, (VISIGRAPP 2016)},
year={2016},
pages={770-777},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005852607700777},
isbn={978-989-758-175-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 4: VISION4HCI, (VISIGRAPP 2016)
TI - An Oculus Rift based Exergame to Improve Awareness in Disabled People
SN - 978-989-758-175-5
AU - Chessa M.
AU - Balocchi G.
AU - Busi M.
AU - Novellino A.
AU - Solari F.
PY - 2016
SP - 770
EP - 777
DO - 10.5220/0005852607700777