3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study
Eulalie Verhulst, Paul Richard, Emmmanuelle Richard, Philippe Allain, Pierre Nolin
2016
Abstract
Virtual Reality is now recognized as a powerful tool for the assessment and rehabilitation of both motor and cognitive impairments. In this context, effective Virtual Environments (VEs) that simulate everyday tasks must be proposed. We have developed a virtual supermarket (VS) in which the user can explore and collect various items using a shopping cart. Four interaction techniques have been designed and compared in terms of usability, performance and workload with healthy volunteer participants. These techniques go beyond the desktop paradigm by offering a more immersive and intuitive way of interaction. Results showed that participants were more efficient in terms of performance (completion time and travelled distance) using the game-pad rather than using full body gestures. However, they had more fun performing the task under these conditions.
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in Harvard Style
Verhulst E., Richard P., Richard E., Allain P. and Nolin P. (2016). 3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study . In Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016) ISBN 978-989-758-175-5, pages 271-279. DOI: 10.5220/0005725402690277
in Bibtex Style
@conference{grapp16,
author={Eulalie Verhulst and Paul Richard and Emmmanuelle Richard and Philippe Allain and Pierre Nolin},
title={3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study},
booktitle={Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)},
year={2016},
pages={271-279},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005725402690277},
isbn={978-989-758-175-5},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 11th Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2016)
TI - 3D Interaction Techniques for Virtual Shopping: Design and Preliminary Study
SN - 978-989-758-175-5
AU - Verhulst E.
AU - Richard P.
AU - Richard E.
AU - Allain P.
AU - Nolin P.
PY - 2016
SP - 271
EP - 279
DO - 10.5220/0005725402690277