INTERACTIVE SIMULATION OF SHIP MOTIONS IN RANDOM SEAS BASED ON REAL WAVE SPECTRA

José Miguel Varela, Carlos Guedes Soares

2011

Abstract

The current paper presents a methodology to compute and represent the ship motions at interactive frame rates, when navigating on a virtual sea defined by a real wave spectrum. The Inverse Discrete Fast Fourier Transform algorithm is used to compute the sum of all ship motions components induced by the waves and get the final irregular ship motion. Currently, this is the most efficient method to simulate the ship motions in interactive ocean simulations using wave spectra to describe the sea states. The visual realism and physical accuracy of the simulations turns this method into a powerful tool for developing interactive ship simulators.

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Paper Citation


in Harvard Style

Miguel Varela J. and Guedes Soares C. (2011). INTERACTIVE SIMULATION OF SHIP MOTIONS IN RANDOM SEAS BASED ON REAL WAVE SPECTRA . In Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011) ISBN 978-989-8425-45-4, pages 235-244. DOI: 10.5220/0003324502350244

in Bibtex Style

@conference{grapp11,
author={José Miguel Varela and Carlos Guedes Soares},
title={INTERACTIVE SIMULATION OF SHIP MOTIONS IN RANDOM SEAS BASED ON REAL WAVE SPECTRA},
booktitle={Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011)},
year={2011},
pages={235-244},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003324502350244},
isbn={978-989-8425-45-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2011)
TI - INTERACTIVE SIMULATION OF SHIP MOTIONS IN RANDOM SEAS BASED ON REAL WAVE SPECTRA
SN - 978-989-8425-45-4
AU - Miguel Varela J.
AU - Guedes Soares C.
PY - 2011
SP - 235
EP - 244
DO - 10.5220/0003324502350244