Patch-based Terrain Synthesis

Leandro Cruz, Luiz Velho, Eric Galin, Adrien Peytavie, Eric Guerin

2015

Abstract

In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data.

Download


Paper Citation


in Harvard Style

Cruz L., Velho L., Galin E., Peytavie A. and Guerin E. (2015). Patch-based Terrain Synthesis . In Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015) ISBN 978-989-758-087-1, pages 189-194. DOI: 10.5220/0005360201890194

in Bibtex Style

@conference{grapp15,
author={Leandro Cruz and Luiz Velho and Eric Galin and Adrien Peytavie and Eric Guerin},
title={Patch-based Terrain Synthesis},
booktitle={Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)},
year={2015},
pages={189-194},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005360201890194},
isbn={978-989-758-087-1},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications - Volume 1: GRAPP, (VISIGRAPP 2015)
TI - Patch-based Terrain Synthesis
SN - 978-989-758-087-1
AU - Cruz L.
AU - Velho L.
AU - Galin E.
AU - Peytavie A.
AU - Guerin E.
PY - 2015
SP - 189
EP - 194
DO - 10.5220/0005360201890194