ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
Jonathan Tremblay, Bruno Bouchard, Adbenour Bouzouane
2010
Abstract
This paper investigates adaptive games mechanics and how to implement them. First, a comprehensive review of existing adaptive models is presented. Next, we propose a new adaptive model, which combines dynamic difficulty adaptation, the player’s performance, and adaptive flow. An implementation of these new adaptive mechanics is presented in the form of a simple serious game called Number to Number Combat. This game was released freely on the internet in order to be tested by the gaming community. It has shown very promising results that will help us to improve our adaptive model.
DownloadPaper Citation
in Harvard Style
Tremblay J., Bouchard B. and Bouzouane A. (2010). ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010) ISBN 978-989-674-024-5, pages 465-470. DOI: 10.5220/0002855604650470
in Bibtex Style
@conference{gperp10,
author={Jonathan Tremblay and Bruno Bouchard and Adbenour Bouzouane},
title={ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010)},
year={2010},
pages={465-470},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002855604650470},
isbn={978-989-674-024-5},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 2: GPERP, (CSEDU 2010)
TI - ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
SN - 978-989-674-024-5
AU - Tremblay J.
AU - Bouchard B.
AU - Bouzouane A.
PY - 2010
SP - 465
EP - 470
DO - 10.5220/0002855604650470