RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts

Ioana Hulpuș, Manuel Fradinho, Conor Hayes, Leif Hokstad, Will Seager, Mick Flanagan

2010

Abstract

A major challenge in todays fast pace world is the acquisition of competence in a timely and efficient manner, whilst keeping the individual highly motivated. This paper presents a novel based on the use of serious games driven by Case Based Reasoning (CBR) tailored by Threshold Concepts (TC) to present the learner with the most efficient choice of game scenarios to address their present competence gap. This allows the learner to maximise their time in competence development. This is current work-in-progress.

Download


Paper Citation


in Harvard Style

Hulpuș I., Fradinho M., Hayes C., Hokstad L., Seager W. and Flanagan M. (2010). RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts . In Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-674-023-8, pages 374-379. DOI: 10.5220/0002861503740379

in Bibtex Style

@conference{csedu10,
author={Ioana Hulpuș and Manuel Fradinho and Conor Hayes and Leif Hokstad and Will Seager and Mick Flanagan},
title={RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts},
booktitle={Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2010},
pages={374-379},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0002861503740379},
isbn={978-989-674-023-8},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 2nd International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts
SN - 978-989-674-023-8
AU - Hulpuș I.
AU - Fradinho M.
AU - Hayes C.
AU - Hokstad L.
AU - Seager W.
AU - Flanagan M.
PY - 2010
SP - 374
EP - 379
DO - 10.5220/0002861503740379