TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT

Klaus P. Jantke, Rainer Knauf

2012

Abstract

The design and employment of digital games for serious purposes such as learning has several prerequisites. Designing a game that affects human players effectively requires the anticipation of particular human game playing experiences. Recent digital games taxonomies provide the WHAT and storyboarding is the technology for determining the HOW of planning the manifold of potential affective experiences in digital game playing. Game-based learning needs storyboarding and storyboarding needs concepts of digital games taxonomies. The appropriate consolidation of taxonomies and storyboarding results in explicit media didactics in context.

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Paper Citation


in Harvard Style

Jantke K. and Knauf R. (2012). TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT . In Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: CSEDU, ISBN 978-989-8565-07-5, pages 401-409. DOI: 10.5220/0003947904010409

in Bibtex Style

@conference{csedu12,
author={Klaus P. Jantke and Rainer Knauf},
title={TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT},
booktitle={Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: CSEDU,},
year={2012},
pages={401-409},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0003947904010409},
isbn={978-989-8565-07-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 4th International Conference on Computer Supported Education - Volume 2: CSEDU,
TI - TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT
SN - 978-989-8565-07-5
AU - Jantke K.
AU - Knauf R.
PY - 2012
SP - 401
EP - 409
DO - 10.5220/0003947904010409