Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System

Jan Simon, Georg J. Schneider

2017

Abstract

The papers describes the implementation of an interactive math learning system using the game engine Unity3D. We will focus on the implementation aspects of interactive learning systems using this game engine, since the game development approach as well as the use of this specific game engine bring along several benefits, like device independence and reactivity.

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Paper Citation


in Harvard Style

Simon J. and Schneider G. (2017). Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-239-4, pages 411-417. DOI: 10.5220/0006332204110417

in Bibtex Style

@conference{csedu17,
author={Jan Simon and Georg J. Schneider},
title={Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2017},
pages={411-417},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006332204110417},
isbn={978-989-758-239-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Gamification Under the Hood - Using Game Technology for Building an Interactive Math Learning System
SN - 978-989-758-239-4
AU - Simon J.
AU - Schneider G.
PY - 2017
SP - 411
EP - 417
DO - 10.5220/0006332204110417