Learning Experiences in Programming: The Motivating Effect of a Physical Interface
Chris Martin, Janet Hughes, John Richards
2017
Abstract
A study of undergraduate students learning to program compared the use of a physical interface with use of a screen-based equivalent interface to obtain insights into what made for an engaging learning experience. Emotions characterized by the HUMAINE scheme were analysed, identifying the links between the emotions experienced during programming and their origin. By capturing the emotional experiences of learners immediately after a programming experience, evidence was collected of the very positive emotions experienced by learners developing a program using a physical interface (Arduino) in comparison with a similar program developed using a screen-based equivalent interface.
DownloadPaper Citation
in Harvard Style
Martin C., Hughes J. and Richards J. (2017). Learning Experiences in Programming: The Motivating Effect of a Physical Interface . In Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU, ISBN 978-989-758-239-4, pages 162-172. DOI: 10.5220/0006375801620172
in Bibtex Style
@conference{csedu17,
author={Chris Martin and Janet Hughes and John Richards},
title={Learning Experiences in Programming: The Motivating Effect of a Physical Interface},
booktitle={Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,},
year={2017},
pages={162-172},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0006375801620172},
isbn={978-989-758-239-4},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 9th International Conference on Computer Supported Education - Volume 1: CSEDU,
TI - Learning Experiences in Programming: The Motivating Effect of a Physical Interface
SN - 978-989-758-239-4
AU - Martin C.
AU - Hughes J.
AU - Richards J.
PY - 2017
SP - 162
EP - 172
DO - 10.5220/0006375801620172