GEO-GAMING: THE MOBILE MONOPOLY EXPERIENCE

Mao Li, M. J. O’Grady, G. M. P. O’Hare

2008

Abstract

Advances in mobile computing technologies have proved an unheralded boon to mobile games developers. Increasingly, position-sensing technologies such as GPS and cellular techniques can be harnessed. This offers exciting opportunities for novel game development. However, classic board games can also be refined and extended, leading to, amongst other things, alternative modalities of interaction. The popular game of monopoly is one example. In this paper, a prototype game, termed Mobile Monopoly, is introduced. This game can be modelled on any arbitrary urban environment. Gamers participate by roaming about the environment, acquiring properties and paying rents as they proceed.

Download


Paper Citation


in Harvard Style

Li M., J. O’Grady M. and M. P. O’Hare G. (2008). GEO-GAMING: THE MOBILE MONOPOLY EXPERIENCE . In Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST, ISBN 978-989-8111-26-5, pages 220-223. DOI: 10.5220/0001514902200223

in Bibtex Style

@conference{webist08,
author={Mao Li and M. J. O’Grady and G. M. P. O’Hare},
title={GEO-GAMING: THE MOBILE MONOPOLY EXPERIENCE},
booktitle={Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,},
year={2008},
pages={220-223},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001514902200223},
isbn={978-989-8111-26-5},
}


in EndNote Style

TY - CONF
JO - Proceedings of the Fourth International Conference on Web Information Systems and Technologies - Volume 1: WEBIST,
TI - GEO-GAMING: THE MOBILE MONOPOLY EXPERIENCE
SN - 978-989-8111-26-5
AU - Li M.
AU - J. O’Grady M.
AU - M. P. O’Hare G.
PY - 2008
SP - 220
EP - 223
DO - 10.5220/0001514902200223