Location Based Alteration of Simulation Models for Multi Screen VR Applications
Ralf Waspe, Juergen Rossmann
2014
Abstract
Simulation and VR application models may depend on parameters that are location dependent. To enhance portability and to speed up deployment times we propose a method, which uses a separate location based deployment model that gets loaded automatically by the simulation system. Subsequently loaded simulation models will get altered by the system, according to the deployment model. The deployment model can be further used as a topology for distributed rendering and simulation, or as a basis for an application controlling a multi-screen VR wall.
DownloadPaper Citation
in Harvard Style
Waspe R. and Rossmann J. (2014). Location Based Alteration of Simulation Models for Multi Screen VR Applications . In Proceedings of the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH, ISBN 978-989-758-038-3, pages 103-109. DOI: 10.5220/0005007101030109
in Bibtex Style
@conference{simultech14,
author={Ralf Waspe and Juergen Rossmann},
title={Location Based Alteration of Simulation Models for Multi Screen VR Applications},
booktitle={Proceedings of the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,},
year={2014},
pages={103-109},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0005007101030109},
isbn={978-989-758-038-3},
}
in EndNote Style
TY - CONF
JO - Proceedings of the 4th International Conference on Simulation and Modeling Methodologies, Technologies and Applications - Volume 1: SIMULTECH,
TI - Location Based Alteration of Simulation Models for Multi Screen VR Applications
SN - 978-989-758-038-3
AU - Waspe R.
AU - Rossmann J.
PY - 2014
SP - 103
EP - 109
DO - 10.5220/0005007101030109