SPECIFYING MULTIAGENT ENVIRONMENTS IN THE GAME DESCRIPTION LANGUAGE
Stephan Schiffel, Michael Thielscher
2009
Abstract
The Game Description Language (GDL) has been developed for the purpose of formalizing game rules. It serves as the input language for general game players, which are systems that learn to play previously unknown games without human intervention. In this paper, we show that GDL can be readily used as a specification language for a large class of multiagent environments. The resulting specifications are declarative, compact, and easy to understand and maintain. At the same time they can be fully automatically understood and used by autonomous agents who intend to participate in these environments. Our main result is a formal characterization of the class of multiagent environments that can be described in GDL.
DownloadPaper Citation
in Harvard Style
Schiffel S. and Thielscher M. (2009). SPECIFYING MULTIAGENT ENVIRONMENTS IN THE GAME DESCRIPTION LANGUAGE . In Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-8111-66-1, pages 21-28. DOI: 10.5220/0001560200210028
in Bibtex Style
@conference{icaart09,
author={Stephan Schiffel and Michael Thielscher},
title={SPECIFYING MULTIAGENT ENVIRONMENTS IN THE GAME DESCRIPTION LANGUAGE},
booktitle={Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2009},
pages={21-28},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0001560200210028},
isbn={978-989-8111-66-1},
}
in EndNote Style
TY - CONF
JO - Proceedings of the International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - SPECIFYING MULTIAGENT ENVIRONMENTS IN THE GAME DESCRIPTION LANGUAGE
SN - 978-989-8111-66-1
AU - Schiffel S.
AU - Thielscher M.
PY - 2009
SP - 21
EP - 28
DO - 10.5220/0001560200210028