Serious Game based on Virtual Reality and Artificial Intelligence

Kahina Amokrane, Domitile Lourdeaux, Georges Michel

2014

Abstract

Virtual reality is a very interesting technology for professional training. We can mention in particular the ability to simulate the activity without real danger, the flexibility in the informations’ presentation, or the exact control parameters of the simulation allows to reproduc specific situations. Today, technological maturity allows to plan increasingly a complex applications. However, in one hand, this complexity increases the difficulty, at the same time, to propose a pedagogical and narrative control (to ensure a given learning and narrative structure) and some freedom of actions (to promote the emergence of various, unique and suprised situations in order to ensure a learning-by-doing/errors). In other hand, this complexity makes difficult the tracking and understanding of learner’s path. In this paper, we propose 1- a scripting model for training virtual environment combining both a pedagogical control and the emergence of pertinent learning situations and 2- tracking of the learner’s actions, but also analysis and automatic diagnosis tools of the learner’s performances.

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Paper Citation


in Harvard Style

Amokrane K., Lourdeaux D. and Michel G. (2014). Serious Game based on Virtual Reality and Artificial Intelligence . In Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART, ISBN 978-989-758-015-4, pages 679-684. DOI: 10.5220/0004919206790684

in Bibtex Style

@conference{icaart14,
author={Kahina Amokrane and Domitile Lourdeaux and Georges Michel},
title={Serious Game based on Virtual Reality and Artificial Intelligence},
booktitle={Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,},
year={2014},
pages={679-684},
publisher={SciTePress},
organization={INSTICC},
doi={10.5220/0004919206790684},
isbn={978-989-758-015-4},
}


in EndNote Style

TY - CONF
JO - Proceedings of the 6th International Conference on Agents and Artificial Intelligence - Volume 1: ICAART,
TI - Serious Game based on Virtual Reality and Artificial Intelligence
SN - 978-989-758-015-4
AU - Amokrane K.
AU - Lourdeaux D.
AU - Michel G.
PY - 2014
SP - 679
EP - 684
DO - 10.5220/0004919206790684