Recommendation of Educational Resources in a Blended Learning Environment
Quizzes and Eggs: Exploring the Impact of Course Design Elements on Students’ Engagement
Visualizing Environments of Modern Scripting Languages
Generating LADs that Make Sense
Hybrid Recommender System for Educational Resources to the Smart University Campus Domain
MoodleStories: Improving Learner Motivation Through Interactive Visual Stories
Student Teacher Interaction While Learning Computer Science: Early Results from an Experiment on Undergraduates
TMBQ-LT: A Student-Facing Learning Tool to Support Time Management Skills
Effects of Early Warning Emails on Student Performance
Virtual Labs as a Tool for Training Preservice Science Teachers
Crypto Advisor: A Web Application for Spotting Cross-Exchange Cryptocurrency Arbitrage Opportunities
Talk-to-the-Robot: Speech-Interactive Robot To Teach Children Computational Thinking
Improving NLP Model Performance on Small Educational Data Sets Using Self-Augmentation
Leveraging Web Components for Authoring Interactive Mathematics
Adapting Is Difficult! Introducing a Generic Adaptive Learning Framework for Learner Modeling and Task Recommendation Based on Dynamic Bayesian Networks
Bridging the Computer Science Teacher Shortage with a Digital Learning Platform
Design and Evaluation of Computational Thinking Tasks in the
Project: Experiences Gained from Workshops with Secondary and Grammar School Students in Austria, the Netherlands, and Slovakia
Computer Supported Argumentation Learning: Design of a Learning Scenario in Academic Writing by Means of a Conjecture Map
Authoring Tools: The Road to Democratizing Augmented Reality for Education
Fact-in-a-Box: Hiding Educational Facts in Short Stories for Implicit Learning
Promoting Long-Lasting Interest in Computer Science: An Analysis of High School Teachers' Perspectives
K-DAD a Platform for Cooperative Learning in Primary Schools
A Transformer Based Semantic Analysis of (non-English) Danish Jobads
Investigating Collaborative Problem Solving Temporal Dynamics Using Interactions Within a Digital Whiteboard
A STEM Virtual Lab to Improve Girls’ Attitude Towards Technology
EMBEDD-ER: EMBEDDing Educational Resources Using Linked Open Data
Ear Training Applications in Music Education: Exploring Utilization, Effectiveness, and Adoption Factors in France
Teachers Facing Psychosocial Risks: Adaptation of a French Context Questionnaire to Egypt
Multi-Lang Question Answering Framework for Decision Support in Educational Institutes
Towards Serendipitous Learning Resource Recommendation
JobIQ: Recommending Study Pathways Based on Career Choices
AlgoPoint as an Original Didactic Tool for Introductory Programming Using Flowcharts
Is the Scratch Programming Environment Ideal for all? Enhancements to the Scratch IDE to Make it Easier to Use and More Useful for Students and Teachers
Student's Attraction for a Carrier Path Related to Databases and SQL: Usability vs Efficiency in Students' Perception -Case Study
Improving Learning Motivation for Out-of-Favour Subjects
Codeschool in a Box: A Low-Barrier Approach to Packaging Programming Curricula
Encouraging Errors Through Gradual Feedback to Improve Vocabulary Learning
Online Polyglot Programming Education with LFT (Lingua Franca Transformer)
L2 Vocabulary Learning Benefits from Skill-Based Learner Models
Growing Grade-by-Grade
Feedback in Online Mathematics Tutoring
A Music Programming Course for Undergraduate Music Conservatory Students: Evaluation and Lessons Learnt
Interactive Generation of Musical Corpora for Piano Education: Opportunities and Open Challenges
A Mobile Serious Game to Foster Music Sight Reading with Different Clefs
SAPHIR: A Pluricultural Authoring Tool to Produce Resources in Support of Education for Sustainable Development
Trace-Based Authentication Biometric for On-Line Education
Adaptive Model for the Selection of Resources and Activities in a Virtual Learning Environment
"Is Computer Science the Right Study Program for Me?": Concept Development of a Mobile Self-Reflection App for Prospective University Students
Students' Perspective on AI-Supported Assessment of Open-Ended Questions in Higher Education
Investigating How Introductory Programming Students Apply Regulation Strategies
Visualizing Compiler Design Theory from Implementation Through an Interactive Tutoring Tool: Experiences and Results
eduARM: Web Platform to Support the Teaching and Learning of the ARM Architecture
The Multipurpose Autonomous Agent Project: Experiential Learning for Engineering Assistive Artificial Intelligence
Modeling Spaced Repetition with LSTMs
Integration of Virtual Reality with Intelligent Tutoring for High Fidelity Air Traffic Control Training
The Impact of COVID-19 on Authoring Open Data Workshop Settings in High School
At School of Open Data: A Literature Review
Using Deep Learning and Native Mobile App to Assist Autistic Students’ Educational Experience
Proposal of Indicators for Measuring Collaborative Writing in a Digital Learning Environment
An Analysis of Teaching Informatics by Means of Enactive-Haptic Representations
Social Entrepreneurship Intervention Methodology for the Scaling of Perceived Achievement of Social Entrepreneurship Competency and Complex Thinking
EuroTeQ as an Alliance to Promote European Engineering Education
A Proposal of a New Team Building Method in IT PBL: A Trial of the SENTAI-Hero-Exercise
Introducing Digital Education as a Mandatory Subject: The Struggle of the Implementation of a New Curriculum in Austria
Which Approach Best Predicts Dropouts in Higher Education?
Mapping Task Types and Gameplay Categories in the Context of Declarative Knowledge Training
An Analysis Framework for Designing Declarative Knowledge Training Games Using Roguelite Genre
Explore Through the Past: Gesture-Based Mobile Game for Children Observing Geological Layer Exhibit at History Museum
An Online Collaborative Biology Simulation Used by Ukrainian Students During the 2022 Russian Invasion
Do Rules Still Rule? Comprehensive Evaluation of a Rule-Based Question Generation System
Towards a Development of Automated Feedback and Diagnostic Assessment System in Support of Literacy Teaching and Learning
Success Factors for Mathematical e-Learning Exercises Focusing First-Year Students
A Serious Game with Which to Introduce Users to the World of DevOps
Modelling Teachers' Digital Maturity: Literature Review and Proposal for a Unified Model
Gamebrics: Integrating Analytical Rubrics into Serious Games to Teach Analytical Skills
Revision of the AIG Software Toolkit: A Contribute to More User Friendliness and Algorithmic Efficiency
Smart Surveys: An Automatic Survey Generation and Analysis Tool
The Generalization of the Solution Process in a Mathematical Problem-Solving Activity with an Advanced Computing Environment
Ethical Considerations in the Use of Disfluencies in AI-Generated Speech
Information Literacy Instructional Practices Among Academic Librarians Within the Asia and Asia-Pacific Region: A Comparative Analysis
Designing a Career Exploration Corner for Children with Less Access to Role Models
Assessment of Digital and Mathematical Problem-Solving Competences Development
Visually-Structured Written Notation Based on Sign Language for the Deaf and Hard-of-Hearing
UK Students’ Concerns About Security and Privacy of Online Higher Education Digital Technologies in the Coronavirus Pandemic
COVID-19 Impact on the Laboratory Practices of the Automation Subjects at the University of La Laguna
Virtual Reality as a Tool for Promoting Diversity, Equity, and Inclusion Within the Higher Education Landscape
Large Language Models (GPT) Struggle to Answer Multiple-Choice Questions About Code
Design of a Blended Learning ICT Education Program for Undergraduate Students in Asia-Pacific Based on Communities of Practice
Davinci Goes to Bebras: A Study on the Problem Solving Ability of GPT-3
Using Artificial Intelligence in Higher Education
Optimization Analysis for an Uncovered Wagon Transportation with an Interactive Animated Simulation-Based Platform for Multidisciplinary Learning
How Far Can We Trust the Predictions of Learning Analytics Systems?
Apply an Integrated Responsible AI Framework to Sustain the Assessment of Learning Effectiveness
EvscApp: Evaluating the Pedagogical Relevance of Educational Escape Games for Computer Science
Common Code Quality Issues of Novice Java Programmers: A Comprehensive Analysis of Student Assignments
The Potential of Artificial Intelligence and Emerging Technologies for Digital Accessibility in Childhood Literacies: A Critical Review of the Literature
Learning Analytics Solution for Monitoring and Analyzing the Students’ Behavior in SQL Lab Work
Estimating the Distribution of Oral Presentation Skills in an Educational Institution: A Novel Methodology
Complex Thinking in Interdisciplinarity: An Exploratory Study in Latin American Population
STEM in Elementary Teacher Training in Austria
The Concept of Derivatives Through Eye-Tracker Analysis
Understanding the Gaps in Software Engineering Education from the Perspective of IT Leaders: A Field Study
Blended Approach for Deep Learning: A Framework for Teaching Undergraduate Computer Programming Courses
Nurturing Social Presence in a Blended Learning Environment
ICT-Supported Design Thinking Workshop Program: A Case Study of Encouraging Social Lean-In for High School Students in Japan
Getting Ready for the New Normal Way of Working: Using Business Simulation Projects to Foster Work-from-Anywhere Skills
An Overview of Toxic Content Datasets for Artificial Intelligence Applications to Educate Students Towards a Better Use of Social Media
Determinants of Learners' Self-Directed Learning and on-Line Learning Attitudes in on-Line Learning
Communicating Emotions During Lectures
Can Emotional Intelligence Act as a Weapon (Warrior) Against Bullying?
DotWrangler: A Method for Assessing Fluency, Originality, and Flexibility of Concept Maps and Diagrams at Scale
Recommendation Model for an After-School E-learning Mobile Application