• GROUP UP TO LEARN TOGETHER - A System for Equitable Allocation of Students to Groups
  • INFORMATION EXTRACTION FOR SUPPORTING A LEARNER’S EFFORTS TO RECOGNIZE WHAT THE LEARNER DID NOT UNDERSTAND
  • LEARNING SUPPORT FOR ENGLISH COMPOSITION BY ASKING BACK QUESTIONS
  • DEMO PROGRAMS FOR NORMAL AND UNIFORM RANDOM VARIABLES TRANSFORMATION
  • EXPLORING BASQUE DOCUMENT CATEGORIZATION FOR EDUCATIONAL PURPOSES USING LSI
  • SHARK - A Web 2.0 Service Infrastructure for Knowledge Sharing
  • A USABILITY STUDY ON HOW NON-TECHNICAL STUDENTS INTERACT WITH A FREE-TEXT COMPUTER ASSISTED ASSESSMENT SYSTEM
  • THE LAW&ICT SHARED VIRTUAL CAMPUS
  • TEACHING LARGE STUDENT COHORTS IN SECOND LIFE - Scalability Issues and Student Satisfaction in a Virtual World
  • DISTANCE LEARNING WITH HIGH-DEFINITION LOW LATENCY VIDEO AND MULTI-MEDIA INFRASTRUCTURE
  • XML-BASED COURSE SYLLABI - An Electronic Implementation of the CDIO Syllabus
  • AN INTELLIGENT ASSISTANT TO SUPPORT STUDENTS AND TO PREVENT THEM FROM DROPOUT
  • SYNCHRONOUS ONLINE DISCUSSIONS - Participation in a Group Audio Conferencing and Textual Chat as Affected by Communicator's Personality Characteristics and Discussion Topics
  • COMMON SOFTWARE ENGINEERING COURSE - Experiences from Different Countries
  • THE USE OF AN INNOVATION CLASSROOM - A Perspective in the Introduction of ICT in Elementary Schools
  • PRACTISING WEB DESIGN ESSENTIALS BY ITERATIVE BLOG DEVELOPMENT WITHIN A COMMUNITY PORTAL
  • WATERFORD ASSESSMENT OF CORE SKILLS - A Computerized Adaptive Reading Test for Pre-K through 2nd Grade
  • UNDERSTANDING THE BEHAVIOUR OF CDMA-BASED CELLULAR NETWORKS WITH A USER-FRIENDLY SIMULATION SOFTWARE
  • A NEW APPROACH TO TEACHING AND LEARNING STRUCTURAL ANALYSIS
  • LEARNING ABOUT SOCIAL ACCOUNTING IN THE KNOWLEDGE SOCIETY - A wiki-Webquest
  • BUILDING THE EUROPEAN HIGHER EDUCATION AREA - A Subject in Information Systems Security
  • A GESTURAL INTERFACE FOR ORCHESTRAL CONDUCTING EDUCATION
  • USING SEMANTIC TECHNOLOGIES AND CASE BASED REASONING TO SUPPORT COURSE CURRICULUM DESIGN TASKS
  • GETTING ECLIPSE INTO THE CLASSROOM
  • A TILED DISPLAY SYSTEM FOR IMMERSIVE EDUCATION
  • HOW DESIGNERS USE THE WEB IN TEACHING - A Case Study
  • SERIOUS GAMING, MANAGEMENT AND LEARNING - An Agent Based Perspective
  • OPEN PUBLICATION SYSTEM - Evaluating Users Qualification and Reputation
  • A HYBRID APPROACH TO COMPUTER SCIENCE EDUCATION - A Case Study: Software Engineering at Aristotle University
  • A CODE-COMPARISON OF STUDENT ASSIGNMENTS BASED ON NEURAL VISUALISATION MODELS
  • A DESIGN OF COMPLEMENTARY COMMUNITY CURRENCIES FOR EDUCATION
  • BRINGING SCIENCE AND ENGINEERING TO THE CLASSROOM USING MOBILE COMPUTING AND MODERN CYBERINFRASTRUCTURE
  • HELP DESIGN FOR THE METACOGNITIVE GUIDANCE OF THE LEARNER - A Proposition of Computer-Based System
  • HYBRID METHOD TO DESIGN MULTI-LANGUAGE WEB SITES
  • LEARNING THROUGH NFC-ENABLED URBAN ADVENTURE – User Experience Findings
  • CONSTRUCTING STRATEGIES FOR PROGRAMMING
  • GIS DAY ACTIVITIES AND THE ConTIG PROJECT - Using Geographical Information Technologies in Middle and High School
  • WRITING SUPPORT SYSTEM DEALING WITH NOTATIONAL VARIANT SELECTION
  • MATHPORT - Web Application to Support Enhancement in Elementary Mathematics Pedagogy
  • v-LEARNING - Using Voice for Distant Learning in Emerging Regions
  • TECHNOLOGIES INTEGRATED LEARNING IN THE PRIMARY SCHOOL - Some Aspects of Forming Reflection and Assessment Skills to Young Pupils
  • e-LEARNING AND SEMANTIC WEB
  • HOW GENDER ISSUES CAN INFLUENCE STUDYING COMPUTER SCIENCE
  • ADJSCALES: DIFFERENTIATING BETWEEN SIMILAR ADJECTIVES FOR LANGUAGE LEARNERS
  • A LARGE AMOUNT OF FINAL PROJECTS EFFECTIVELY PROCESSED WITH MINIMAL SOFWARE REQUIREMENTS - Open Source and Platform Independent Solution: A Case Study
  • DESIGN OF A SYNCHRONOUS COLLABORATIVE LEARNING ENVIRONMENT
  • C PORTAL - Online Educational Framework for C and C++ Languages
  • A COMPARATIVE ANALYSIS ON USING SEVERAL VIRTUAL INSTRUMENTATION SOFTWARE IN EDUCATION
  • INTEGRATING KNOWLEDGE FROM VIRTUAL REALITY ENVIRONMENTS TO LEARNING SCENARIO MODELS - A Meta-modeling Approach
  • QGM – A SYSTEM TO IMPROVE MATHS e-LEARNING
  • c&d-LEARNING IMPLEMENTATION ARCHITECTURE Adapting e-learning to Developing Countries
  • TOWARDS LIBRARY SUPPORTED COLLABORATIVE LEARNING
  • TOWARDS DEVELOPING AN INTEGRATED MULTIMEDIA FRAMEWORK FOR ENHANCED e-LEARNING
  • TOUCHING VIRTUAL REALITY - An Effective Learning Chance for Visually Impaired People
  • SERVICES FOR EDUCATION IN THE METROPOLITAN RESEARCH AND EDUCATION NETWORK
  • SPECIFICATION OF OBSERVATION NEEDS IN AN INSTRUCTIONAL DESIGN CONTEXT - A Model-Driven Engineering Approach
  • ARTIFICIAL LIFE CONTEST - A Tool for Informal Teaching of Artificial Intelligence
  • COMPUTER-BASED SIMULATOR TRAINING IN THE HOSPITAL - A Structured Program for Surgical Residents
  • FOCUSING THE DIAGNOSIS FOR STUDENT MODELLING ON AN INSTRUCTIONAL DESIGN
  • A TOOL FOR TIME MANAGEMENT IN THE NEW EUROPEAN HIGHER EDUCATION SYSTEM
  • A FRAMEWORK TO SUPPORT STUDENTS IN THEIR INDIVIDUAL STUDIES
  • AN AUTHORING TOOL FOR DEVELOPING HIGHLY INTERACTIVE DIGITAL BOOKS - The IntBooks Platform
  • DEEP THOUGHT - Web based System for Managing and Presentation of Research and Student Projects
  • DIGITAL INK AS A COLLABORATIVE LEARNING SUPPORT
  • COMMUNITY-LEGITIMATED e-TESTING - A Basis for a Novel, Self-Organized and Sustainable (e)Learning Culture?
  • PROCCESS OF DEFINITION OF LEARNERS STEREOTYPES TO INTELLIGENT TUTOR SYSTEM BASED ON STRUCTURAL COMMUNICATION EXERCISES
  • ONLINE EXERCISE SYSTEM - A Web-Based Tool for Administration and Automatic Correction of Exercises
  • THE INCREMENTAL DESIGN OF SCRIPTS BASED ON MULTI-AGENT SYSTEM
  • SUPPORTING THE AUTONOMOUS LEARNING PROCESS WITH SIENA
  • ADAPTATION ENGINE CONSTRUCTION BASED ON FORMAL RULES
  • STUDY ON ACQUISITION OF LECTURER AND STUDENTS ACTIONS IN THE CLASSROOM
  • THE ROLE OF LEARNING STYLES IN INTELLIGENT TUTORING SYSTEMS
  • e-LANGUAGE, e-CULTURE, e-LITERATURE WITHIN A VIRTUAL LEARNING CONTEXT - Secondlife.Com
  • EDUCATION WITH “LIVING ARTWORKS” IN MUSEUMS
  • PROOF GRANULARITY AS AN EMPIRICAL PROBLEM?
  • LEARNING WITH FUN - An Application of Visual Cryptography
  • SEMANTIC ANNOTATIONS AND RETRIEVAL OF PHARMACOBOTANICAL DATA
  • INTEGRATION OF ONTOLOGY IN DISTANCE LEARNING SYSTEMS - Models, Methods and Applications
  • INFORMATION TECHNOLOGIES SUPPORTING LEARNING
  • QUALITY POLICIES CONFORMED WITH ABET IN A SPANISH ENGINEERING SCHOOL
  • INFORMATION TECHNOLOGIES AND EDUCATIONAL EMPOWERMENT - A Humanistic Perspective
  • AN INNOVATIVE EDUCATIONAL ENVIRONMENT FOR THE INTERACTIVE LEARNING OF DATA STRUCTURES - From Algebraic Specification to Implementation
  • TOWARDS AUTOMATED MANAGEMENT OF COMPILER ASSIGNMENTS
  • COMPUTER SUPPORTED LEARNING AS A TOOL FOR DEVELOPING ENTREPRENEURIAL LEARNING COMMUNITIES
  • INTERNATIONALISING THE MANAGEMENT INFORMATION SYSTEMS MODULE
  • MEETING VISITORS’ EXPECTATIONS - The Perceived Degree of Museumness
  • INSERTION ANGLE TEACHING FOR AN ACUPUNCTURE TRAINING SYSTEM
  • A WORKFLOW MODEL FOR COLLABORATIVE VIDEO ANNOTATION - Supporting the Workflow of Collaborative Video Annotation and Analysis Performed in Educational Settings
  • LEARNING TO PROGRAM - From Pear-Shaped to Pairs
  • BRIDGES AND PROBLEM SOLVING - Swedish Engineering Students Conceptions of Engineering in 2007
  • A COMPUTER-AIDED METHODOLOGY FOR DIRECT AND INDIRECT MONITORING OF THE LEARNING PROCESS
  • HOW JAZZ ROCKS TEACHING ITERATIVE SOFTWARE DEVELOPMENT - Utilizing IBM Rational Team Concert at the University of Ostrava
  • A CULTURALLY CONTEXTUALIZED WEB BASED GAME ENVIRONMENT TO SUPPORT MEANINGFUL LEARNING
  • AULAWEB, WEB-BASED LEARNING AS A COMMODITY - The experience of the University of Genova
  • AN INTERACTIVE MOBILE LEARNING TOOL FOR LARGE CLASS-ROOM TEACHING AND ASSESSMENT
  • THREE LITTLE PIGS DISCOVERING MATERIALS - A Software for the Sensitization of Primary School Students to Environmental Themes
  • MEASURING THE QUALITY OF DISTANCE EDUCATION BETWEEN TWO CONTINENTS
  • SHARED MANIPULATION OF 3D OBJECTS FOR COLLABORATIVE MOBILE MAINTENANCE
  • GILDA - Grid INFN Virtual Laboratory for Dissemination Activities
  • A FLEXIBLE AND MODULAR SOFTWARE ARCHITECTURE FOR COMPUTER AIDED ASSESSMENTS AND AUTOMATED MARKING
  • SEMANTIC FRAMES - A Way for Automating the Management of Medicinal Documents
  • DESIGN OF SERVO SYSTEM IN STATE SPACE USING DISTANCE LABORATORY SYSTEM (DLS)
  • UNDERGRADUATION COURSE EVALUATION - A Case of Success
  • MASTERING (VIRTUAL) NETWORKS - A Case Study of Virtualizing Internet Lab
  • STUDENT RESEARCH PROJECTS IN SYSTEM DESIGN
  • FROM CSCL TO VGSCL - A New Approximation to Collaborative Learning
  • PREPARING FOR SPECIALIZED ACCREDITATION IN A MULTI-CAMPUS UNIVERSITY
  • LARGE SCALE BUSINESS-ACADEMIA COLLABORATION IN MASTER EDUCATION COURSE
  • GRAMMAR AND COMMUNICATION IN PORTUGUESE AS A FOREIGN LANGUAGE - A Study in the Context of Teletandem Interactions
  • THE NETWORK FOR INTERACTIVE AND INTEGRATED LEARNING (NIIL) IN BUSINESS STUDIES
  • VIRTUAL LEARNING ENVIROMENT FOR PHYSICS INSTRUCTION
  • CONCENTRATION TESTS - An Application of Gaze Tracker to Concentration Exercises
  • PERSONALIZATION IN HYPERMEDIA LANGUAGE ASSESSMENT
  • CONTENTS AND METHODOLOGY OF MIDDLEWARE PROGRAMMING FOR DISTANCE LEARNING IN MASTER PROGRAMS
  • EDAPPLETS: A WEB TOOL FOR TEACHING DATA STRUCTURES AND ALGORITHMIC TECHNIQUES
  • HOW TO VISUALISE ABSTRACT TOPICS IN COMPUTER AND COMMUNICATION SCIENCE
  • DESIGNING EFFECTIVE INTERACTIVE TOOLS FOR STUDENTS LEARNING ABOUT GEOMETRIC TRANSFORMATIONS
  • CUPI2 COMMUNITY - Promoting a Networking Culture that Supports the Teaching of Computer Programming
  • COMPARISON OF ORAL EXAMINATION AND EXAMINATION METHODS BASED ON MULTIPLE-CHOICE QUESTIONS USING PERSONAL COMPUTERS
  • DESIGN OF A VIRTUAL LEARNING ENVIRONMENT FOR ROMANIAN PATIENTS WITH DYSLEXIA
  • WELCOME MODULE - An Experience Focused on Familiarizing Students with Distance Education Courses
  • ADDING TAGS TO COURSES TO IMPROVE EVALUATION - A Multiplatform LCMS Approach that Allows Multidimensional Analysis
  • A CULTURE OF SHARING - A Look at Identity Development Through the Creation and Presentation of Digital Media Projects
  • e-LEARNING 2.0. THE NEW LEARNING/TEACHING PARADIGM - Building up the Collaborative Learning Community
  • LINKING SIMULATION AND PRACTICE
  • WORLD WIDE WEB IN EDUCATION - Ethical Use of Resources and Information
  • DESIGNING A PROGRAMMING COURSE TO FOSTER CREATIVITY USING UML MODELING TEMPLATE
  • INTEGRATED MANUFACTURING LABORATORY AND SOFTWARE TOOLS APPLIED TO AN INDUSTRIAL ENGINEERING UNDERGRADUATE COURSE
  • LEARNING COMPUTER PROGRAMMING WITH GAME DESIGN
  • DESIGNING A DSS FOR HIGHER EDUCATION MANAGEMENT
  • CHALLENGES OF SUPERVISING STUDENT PROJECTS IN COLLABORATION WITH AUTHENTIC CLIENTS
  • MULTIPLATFORM ENVIRONMENT JOINING DIGITAL TV, MOBILE DEVICES AND TRADITIONAL e-LEARNING WITH COLLABORATIVE LEARNING
  • FORMATION OF TEAM WORKING SKILLS BY APPLYING DISTANCE LEARNING METHODS
  • CREATING OPEN EDUCATIONAL ENVIRONMENT BASED ON OPEN-SOURCE SOFTWARE PROJECTS
  • WEB-BASED TOOLS FOR ENHANCING TEACHER PREPARATION PROGRAMS - Helping to Build a High Quality Teaching Workforce
  • FORMAL METHODS: FOR ALL OR FOR CHOSEN?