• DOLPHINS IN MYTH AND REALITY - A Constructivist Approach to Teaching Critical Thinking using I.C.T.
  • INTRODUCING THE INTERPRETATION SWITCHER INTERFACE TO MUSIC EDUCATION
  • TELEMATIC DETECTION AND ACQUISITION OF PRIOR KNOWLEDGE OF PHYSICS NECESSARY FOR ENGINEERING STUDENTS - Zero Course
  • EMPOWERING BUSINESS STUDENTS - Using Web 2.0 Tools in the Classroom
  • COMPUTER SUPPORT FOR A CROSS-DISCIPLINE RESEARCH CONSORTIUM
  • INTERACTION PROCESSING OF A COGNITIVE EDUCATIONAL SYSTEM
  • BODY AND MEDIA - Media Education at School
  • DETECTION OF SUBMITTERS SUSPECTED OF PRETENDING TO BE SOMEONE ELSE TO MANIPULATE COMMUNICATIONS IN A COMMUNITY SITE
  • SCRIPT-DESCRIPTION PAIR EXTRACTION FROM TEXT DOCUMENTS OF ENGLISH AS SECOND LANGUAGE PODCAST
  • INTENTION-BASED CORRECTIVE FEEDBACK GENERATION USING CONTEXT-AWARE MODEL
  • TELEMATIC TRAINING VIA A WEBSITE OF TECHNICIANS IN WORK-RELATED RISK PREVENTION
  • FROM AN E-LEARNING TO AN U-LEARNING ENVIRONMENT
  • STUDY OF THE EFFECTIVENESS OF WEB-BASED TUTORIALS AND THE RELATIONSHIP BETWEEN SELF REGULATED LEARNING AND LEARNING PERFORMANCE USING WEB-BASED TUTORIALS
  • AUTOMATED ASSESSMENT OF PHYSICAL-MOTION TASKS FOR MILITARY INTEGRATIVE TRAINING
  • A DYNAMIC ENVIRONMENT FOR DISTANCE LEARNING
  • MAX/C ON SAKAI - A Web-based C-Programming Course
  • MONTESSORI METHOD ADAPTATION FOR TEACHING OF SUBJECTS OF GRADUATE AND POST-GRADUATE PROGRAMMES
  • LEARNER SATISFACTION WHEN APPLYING AN INSTRUCTIONAL MODEL IN E-LEARNING - An Experimental Study
  • LIVING MACHINERY - Advantages of Webble Technologies for Teaching and Learning
  • GENERATION OF USEFUL SEMANTIC FEEDBACK FOR STUDENTS AND TEACHERS
  • THE COLLABORATIVE PROCESS OF DECISION-MAKING IN THE COOLED LEARNING ENVIRONMENT
  • VISUALIZING DATA STRUCTURES IN AN E-LEARNING SYSTEM
  • ENHANCED TEACHING STRATEGIES - The Design Process of a Support System for Teachers
  • MERITS TRAINING SYSTEM - Using Virtual Worlds for Simulation-based Training
  • A MOVE TOWARDS E-LEARNING IN THE COMMERCIAL ENVIRONMENT
  • DIGITAL COMMUNICATIONS LEARNING TOOLS gtTAL: Graphical Tool for Testbed-assisted Learning
  • SIMULATION BASED LEARNING ABOUT COMPLEX MANAGEMENT SYSTEMS - A Simulation Experiment
  • RE-ENGINEERING OF TECHNOLOGY ENHANCED LEARNING SYSTEMS - The Case of the Apprenticeship Electronic Booklet
  • HEARD AND SEEN - Instructor Led Video and its Effect on Learning
  • TEACHING INTERNET SAFETY AT UNIVERSITIES USING “HIKARI & TSUBASA’S INFORMATION SECURITY GAME”
  • WRITING SUPPORT SYSTEM BASED ON A CONTEXT SENSITIVE VARIANT DICTIONARY
  • COMPARISON OF INTERNET USAGE HABITS IN TWO GENERATIONS OF HIGHER EDUCATION STUDENTS - A Case Study
  • NETWORKED LEARNING PHYSICS OF SEMICONDUCTORS THROUGH A VIRTUAL LABORATORY ENVIRONMENT
  • A VISUAL METHODOLOGY FOR THE DESIGN OF COURSE CONTENTS - A Case Study in Communications Software
  • THE CROSS-PLATFORM QUANTUM CHEMISTRY SOFTWARE FOR COLLEGE CHEMISTRY EDUCATION
  • COLLABORATIVE EDUCATIONAL GEOANALYTICS APPLIED TO LARGE STATISTICS TEMPORAL DATA
  • THAI VISUALLY IMPAIRED ’S REQUIREMENTS TO ACCESS MATHEMATICS VIA AN AUTOMATIC MATH READER
  • MODELING USER PROGRESS AND VISUALIZING FEEDBACK - The Case of ProPer
  • DEVELOPMENT A MATRICIAL NUMBER METHODS PROCESSOR IN A VIRTUAL LABORATORY TO STUDY OF LINEAR CALCULATIONS OF STRUCTURES
  • THE EXPERTONS METHOD APPLIED IN THE DIALOGUE WITH STAKEHOLDERS
  • LESSONS LEARNED IN DEVELOPING A SECOND LIFE EDUCATIONAL ENVIRONMENT
  • INTERACTIVE WHITEBOARD AND GEOMETRY LESSONS IN PRIMARY SCHOOL
  • AN AUTOCALIBRATED AND INTERACTIVE TILED DISPLAY SYSTEM FOR IMMERSIVE EDUCATION
  • AN EARLY EVALUATION METHOD FOR SOCIAL PRESENCE IN SERIOUS GAME
  • NEW CONCEPT DEVELOPMENT MODEL - Explorative Study of its Usability in Intelligence Augmentation
  • ACCESSIBILITY AND USABILITY OF A COLLABORATIVE E-LEARNING APPLICATION
  • TOWARDS A FRAMEWORK FOR DEVELOPING STANDARDIZED E-LEARNING MODULES - A Report on Methods and Tools in a Distributed Content Production Project
  • LEARNING CHINESE HANDWRITING WITH A HAPTIC INTERFACE IN DIFFERENT VELOCITY MODE
  • VTE: THE VIRTUAL TRAINING ENVIRONMENT - Advanced Virtual Lab Authoring and Delivery
  • THE GORGE APPROACH - Digital Game Control and Play for Playfully Developing Technology Competence
  • COMPUTER SUPPORT FOR MATHEMATICAL WORD PROBLEM SOLVING - Guided by Thai Teachers’ Views
  • PEER-TO-PEER COLLABORATIVE LEARNING WITH E-BOOK DEVICES OVER 3G-WIFI AD-HOC NETWORK
  • E-LEARNING NEEDS AMONG STUDENTS WHO LEAD A DIGITAL LIFE IN NEARLY EVERY ASPECT EXCEPT LEARNING
  • A WEB BROWSER-BASED 3D SIMULATION ARCHITECTURE FOR EDUCATION AND TRAINING
  • PERSONALIZED LEARNING PATHS BASED ON WIKIPEDIA ARTICLE STATISTICS
  • PHYSICAL TASK LEARNING SUPPORT SYSTEM VISUALIZING A VIRTUAL TEACHER BY MIXED REALITY
  • ABSTRACT CONCEPTS TO CONCRETE IMPLEMENTATION - Visualizing the Evolution of Data Structures through Animation
  • AN ONLINE ONTOLOGY NAVIGATOR FOR WEB APPLICATIONS IN EDUCATION
  • USING COMPUTER ANIMATIONS IN THE CLASSROOM
  • LEARNER’S ACCEPTANCE BASED ON SHACKELL’S USABILITY MODEL FOR SUPPLEMENTARY MOBILE LEARNING OF AN ENGLISH COURSE
  • PREPARING A CASE FOR THE EFFECTIVENESS OF 3D VIRTUAL WORLDS IN ELECTRONIC LEARNING - Giving Education a Second Life
  • BASICS OF WEB APPLICATION DESIGN - An Example-based Learning Approach
  • TEACHING PROCESS BASED ON WORKGROUP DESIGN CLASSES
  • THE MUSIC PAINT MACHINE - A Multimodal Interactive Platform to Stimulate Musical Creativity in Instrumental Practice
  • KEEPING THE BALL ROLLING: TEACHING STRATEGIES USING WIKIPEDIA - An Argument in Favor of its Use in Computer Science Courses
  • A GENERIC DEVELOPMENT PLATFORM FOR ASD THERAPY TOOLS
  • ASSISTING LEARNER’S IN MONITORING THEIR CONCEPTUAL DEVELOPMENT - On the Design of a Computer-based Service to Support Conceptual Development
  • AUTOMATING AVATARS IN SECOND LIFE, EDUCATIONAL INSIGHTS AND APPLICATIONS
  • INCORPORATING DIGITAL TOOLS FOR INFORMAL PEER GROUP LEARNING
  • ACCEedu - Accessible Audiovisual Educational Resources
  • ADAPTIVE TUTORS FOR DEVELOPING VISUAL REASONING SKILLS IN PROGRAMMING COURSES
  • ONLINE SHARED EDITING FOR INTRODUCTORY PROGRAMMING COURSES
  • CoEDApplets - Collaborating in the Development of Teaching-oriented Applets
  • INFORMATION TECHNOLOGY AND SECURITY IN SCHOOLS - A Research Agenda
  • DEVELOPMENT OF STEREOSCOPIC ALPHABET LITERACY LEARNING SYSTEM FOR CHILDREN WITH DEVELOPMENTAL DYSLEXIA
  • TEACHING MANAGEMENT AND FINANCE THROUGH SIMULATION - Choosing the Proper Paradigm
  • RECYCLING PREVIOUS DOCUMENTS FOR DISTANCE EDUCATION
  • ANALYSING COURSE EVALUATIONS AND EXAM GRADES AND THE RELATIONSHIPS BETWEEN THEM
  • RAPID COMPETENCE DEVELOPMENT IN SERIOUS GAMES - Using Case-based Reasoning and Threshold Concepts
  • TRAINING IN PROFILING, NEGOTIATION AND CRISIS MANAGEMENT - Using an Immersive and Adaptive Environment
  • E-LEARNING SOLUTIONS FOR FOREIGN LANGUAGE CERTIFICATION IN EU PROFESSIONS
  • AUTOMATIC FEEDBACK SYSTEM FOR COLLABORATIVE LEARNING USING CHATS AND FORUMS
  • TOWARDS AUTOMATIC CONSTRUCTION OF ADAPTABLE COURSEWARE STORYBOARDS
  • ANALYSING CONTEXTUALIZED ATTENTION METADATA FOR SELF-REGULATED LEARNING - A Supporting Framework for Self-monitoring and Self-reflection
  • CYBER-DEFENSE TRAINING IN THE REAL - Design Principles and Architecture of the VNEL Cyber-training Platform
  • BUSINESS STUDENT COLLABORATIVE WORK SUPPORTED BY MOODLE WIKI
  • PROBLEM-BASED LEARNING - A Graph Theory Experience
  • AN INTERACTIVE TOOL FOR DATA STRUCTURE VISUALIZATION AND ALGORITHM ANIMATION - Experiences and Results
  • SPARKING EMPLOYEES’ INTEREST IN SIX SIGMA - Transferring a Paper-based Simulation to a Workflow Management Application
  • DISCUSSION OF THE BENEFIT POTENTIALS OF PROCESS MINING FOR E-LEARNING PROCESSES
  • PRACTICAL EDUCATION OF CONTROL ENGINEERING - Using Open OS, Free Software and Actual Plant
  • TEACHERS’ COMPUTER SUPPORTED CONSTRUCTIONS WITHIN A EUROPEAN VIRTUAL COMMUNITY COLLABORATIVE SPACE FOR SCIENCES EDUCATION - An Experience Achieved in a Multinational European Project
  • CONCEPT CLASSIFICATION FOR STUDY PROGRAMS QUALITY EVALUATION
  • ON THE IMPROVEMENT OF MOTIVATION IN USING A BLENDED LEARNING APPROACH - A Success Case
  • MODELING THE FRAGILE ECONOMIC SITUATIONS
  • FINAL YEAR PROJECT MANAGEMENT PROCESS
  • TEACHING PROGRAMMING WITH FORMAL MODELS IN GREENFOOT
  • VISUALIZATION IN EDUCATION - Support for the Cognitive Processes in Understanding and Learning
  • INNOVATIVE TECHNOLOGIES AND EDUCATION - Two Successful Case-studies
  • AN APPROACH TO MEASURE STUDENT ACTIVITY IN LEARNING MANAGEMENT SYSTEMS
  • DEVELOPING SOFT SKILLS IN A B-LEARNING ENVIRONMENT
  • MapO2R: MAPPING OBJECT ORIENTED APPLICATIONS TO RELATIONAL DATABASES - A Case of Study
  • A COMPETITIVE-GAME PROJECT-BASED LEARNING SCHEME FOR MOBILE COMMUNICATIONS SUBJECTS
  • AN EXPERIENCE TO INCLUDE ADVANCED OPTIMIZATION TECHNIQUES IN MICROWAVE UNDERGRADUATE LABORATORIES
  • HIERARCHICAL CONSTRUCTION OF TEACHING FACULTY IN COMPUTER ORGANIZATION AND DESIGN
  • THE SHORT-TERM BENEFITS OF EDUCATIONAL ROBOTICS WHEN PAIRED WITH GEOSPATIAL TECHNOLOGIES IN INFORMAL LEARNING ENVIRONMENTS
  • THE NEED FOR SPECIAL GAMES FOR GAMERS WITH SPECIAL NEEDS
  • USING SPREADSHEETS TO TEACH COMPUTER ARCHITECTURE
  • THE DEVELOPMENT OF TUNTOOL - A Software Tool for the Tuning Methodology
  • USING A COMPUTER-AIDED PBL APPROACH IN THE DESIGN OF A COURSE IN ENTREPRENEURSHIP AND MANAGEMENT
  • THE IMPACT OF TECHNOLOGY-ENABLED ACTIVE LEARNING ON STUDENT PERFORMANCE, GENDER AND ACHIEVEMENT LEVEL
  • THE INTERNET AS A TOOL FOR IMPROVING THE STUDENT EVALUATION OF TEACHING
  • INNOVATION BY COLLABORATION AMONG FIRMS. A NEW METHODOLOGY - Building Theory from Case Study Research and Simulation Models
  • AN INFRASTRUCTURE FOR MECHANISED GRADING
  • PROMOTING STUDENTS SUCCESS WITH A BUSINESS INTELLIGENCE SYSTEM
  • A CASE STUDY THAT SHOWS THE IMPORTANCE OF COLOR IN WEB COLLABORATIVE EDUCATIONAL ENVIRONMENT
  • USING CONTEXTUALIZED NARRATIVE GAME TO IMPROVE STUDENTS AND TEACHERS COMMUNICATION
  • E-LEARNING TOOLS FOR EDUCATION AND TRAINING IN DIAGNOSTICS AND MACHINE CONDITION MONITORING
  • HOW BLENDED LEARNING CLOSES THE LANGUAGE GAP BETWEEN NATIVE STUDENTS AND SPANISH LANGUAGE LEARNERS
  • AN EFFICIENT TOOL FOR ONLINE ASSESSMENT AT THE POLISH-JAPANESE INSTITUTE OF INFORMATION TECHNOLOGY
  • EVALUATING THE EFFECTIVENESS OF A PILOT SEMINAR ON COOPERATIVE LEARNING IN AN ENGINEERING COURSE
  • EPISTEMOLOGICAL CONCEPTS FOR TEACHER DEVELOPMENT IN VIRTUAL ENVIRONMENTS AND IN THE TEACHING–LEARNING PROCESS FOR VISUALLY IMPAIRED STUDENTS
  • THE APP ORACLE - An Interactive Student Competition on Pattern Recognition
  • AN ENHANCED PRACTICAL PROGRAM ON DATA MINING EDUCATION
  • WATA - A System for Written Authenticated though Anonymous Exams
  • FIELD REPORT ON FIVE YEARS OF eLEARNING - Observations and Inspirations
  • DOES ANYBODY NEED HELP? PUPILS AND TEACHERS IN HARMONY - Creating an Adaptive Visualisation-module for Teachers to Support their Scheduling and Teaching Processes
  • AN EXPERIMENTAL PROTOTYPE FOR AUTOMATICALLY TESTING STUDENT PROGRAMS USING TOKEN PATTERNS
  • OBSERVATIONS ON PLAGIARISM IN PROGRAMMING COURSES
  • DESIGN AND DEVELOPMENT OF AN UNDERGRADUATE COURSE ON INTERNET APPLICATIONS BASED ON AN INTEGRAL PEDAGOGICAL APPROACH
  • AN APPROACH TO TEACH MECHANICAL ENGINEERING IN ORDER TO AVOID CURRICULUM FRAGMENTATION AMONG TECHNICAL AND MANAGEMENT CLASSES
  • CROSS-CULTURAL LEARNING CHALLENGES AND TEACHING STRATEGIES FOR FIRST-YEAR ASIAN STUDENTS IN AUSTRALIAN UNIVERSITIES
  • THE INDIVIDUAL PERFORMANCE MEASUREMENT FRAMEWORK IN VIRTUAL TEAM LEARNING
  • THE JIGSAW COLLABORATIVE METHOD WITHIN THE ONLINE COMPUTER SCIENCE CLASSROOM
  • DIFFICULTIES WITH COLLECTION CLASSES IN JAVA - The Case of the ArrayList Collection
  • AN EDUTAINMENT APPROACH TO ACADEMIC TEACHING BASED ON STORYTELLING
  • USING MOODLE FOR AN AUTOMATIC INDIVIDUAL EVALUATION OF STUDENT’S LEARNING
  • THE MODEL RAILROAD AS AN EXAMPLE AVOIDING TACIT KNOWLEDGE IN MICROELECTRONICS STUDIES
  • PERSONALISED E-LEARNING PROCESS - The Case of Geometry in IWT
  • LEARNING METHODOLOGIES AND THEIR SOFTWARE TOOLS - An Approach to Definition of Possible Use Scenarios
  • COMPUTERS FOSTER EDUCATION AND EDUCATION FOSTERS COMPUTER SCIENCE - The Politecnico’s Approach
  • IMPLEMENTING DYNAMIC-EPISTEMIC QUESTIONING - Engineering and Teaching Information Seeking via Dynamic Inquiry
  • A GENERIC MODELING OF INDICATOR WITH UTL - The Collaborative Action Function Example
  • TEACHING IT IN THE PRIMARY SCHOOL - Some Aspects of Propaedeutics of Informatics Knowledge
  • THE EVALUATION OF AN E-LEARNING WEB-BASED PLATFORM
  • USING BLOOM'S COGNITIVE DOMAIN IN WEB EVALUATION ENVIRONMENTS
  • CONSTRAINTS ON REUSABILITY OF LEARNING OBJECTS - Didactic Aspects of Modular e-Learning in Engineering Education
  • SHOULD AUDIO FEEDBACK BE USED BECAUSE IT IS EASILY AVAILABLE OR FOR REASONS OF PEDAGOGY?
  • USING MYERS-BRIGGS TYPE INDICATOR (MBTI) FOR ASSESSMENT SUCCESS OF STUDENT GROUPS IN PROJECT BASED LEARNING
  • MULTICULTURAL EXCHANGE & NEW MEDIA - Global Education Solution for Children
  • A TEACHING SCHEMA FOR MULTI-CORE PROGRAMMING
  • TRANSACTIVE MEMORY SYSTEM PROPOSAL TO FOSTER COLLABORATIVE LEARNING AND KNOWLEDGE SHARING INTO ORGANIZATIONS
  • CANONICAL CORRELATION ANALYSIS OF COURSE AND TEACHER EVALUATIONS
  • TOWARDS E-LEARNING QUALITY - A Proposal of e-Learning Quality Model
  • ADAPTIVE GAME MECHANICS FOR LEARNING PURPOSES - Making Serious Games Playable and Fun
  • SIMPROJET: AN INNOVATIVE SIMULATION PLATFORM FOR EXPERIENTIAL LEARNING IN PROJECT MANAGEMENT
  • UTILIZING INTERACTIVE TABLETOPS FOR EDUCATIONAL GAMES
  • DESIGN AND DEVELOPMENT OF ONLINE EDUCATIONAL GAMES BASED ON QUESTIONS
  • REPLAY PROJECT - Gaming Technology Platform for Social Reintegration of Marginalised Youth
  • IMPROVING SPELLING SKILLS FOR BLIND LANGUAGE LEARNERS - Orthographic Feedback in an Auditory Vocabulary Trainer
  • GET TOGETHER - A Case of ERP Implementation and its Transfer to Class
  • OVERCOMING ENTERPRISE SYSTEMS EDUCATION DEFICIENCY - A Simulated Laboratory Pedagogic Approach
  • LEARNER-ORIENTED APPROACH FOR ENTERPRISE SYSTEMS IN HIGHER EDUCATION USING TEL-BASED CONCEPTS - Research Positioning Paper