• AN EMBODIED CONVERSATIONAL AGENT WITH ASPERGER SYNDROME
  • TAKING RICH CONTEXT AND SITUATION IN ACCOUNT FOR IMPROVING AN ADAPTIVE E-LEARNING SYSTEM
  • TOWARDS AUTOMATIC BEHAVIOR ANALYSIS OF LEARNERS IN A TECHNOLOGY-ENHANCED LEARNING ENVIRONMENT
  • AN EDUCATIONAL SERVICES ARCHITECTURE TO SHARE E-LEARNING RESOURCES
  • POSITIVE EFFECTS OF REFLECTIVE EPORTFOLIO ON OVERSEAS EXCHANGE LEARNING EXPERIENCE
  • IF ONLY... - Designing Novel Games for Collaborative Learning with Smartphones and Sensors
  • MAXIMIZING LIBRARY PRESENCE WHILE MINIMIZING ONLINE MAINTENANCE
  • ADAPTIVITY IN 3D VIRTUAL ENVIRONMENTS FOR MULTI-USERS AND ITS APPLICATION IN ADULT BASIC EDUCATION
  • USING LEARNING TRACKING DATA TO SUPPORT STUDENTS’ SELF-MONITORING
  • KNOWLEDGE COMMUNITY - Moving Beyond Conventional Learning Management Systems
  • SEAMLESS LEARNING IN SERIOUS GAMES - How to Improve Seamless Learning-content Integration in Serious Games
  • UPDATEABLE EDUCATIONAL APPLICATIONS BASED ON COMPRESSED XML DOCUMENTS
  • LEARNING ENVIRONMENT FOR ORGANIZATIONS IT MANAGEMENT SUPPORTED BY A SIMULATION GAME
  • COLLABORATION TRENDS DURING ACTION RESEARCH IN AN E-LEARNING ENVIRONMENT FOR DEVELOPING AND ACQUIRING EFFECTIVE PERSONAL KNOWLEDGE
  • PRACTICAL STUDENT TEACHING THROUGH INTEGRATED TRUE, VIRTUAL AND REMOTE LABORATORIES
  • TOM - A Multi-touch System for Learning Math
  • THE DESIGN AND IMPLEMENTATION OF A CRYPTOGRAPHIC EDUCATION TOOL
  • RUNAWAY - A Web-based, Visual Programming System and Extensible Framework for 3D Animation
  • IMAGE CAPTURE FOR CONCRETE PROGRAMMING - Building Schemata for Problem Solving
  • MATRIX AND TENSOR FACTORIZATION FOR PREDICTING STUDENT PERFORMANCE
  • AN OPEN LEARNING ENVIRONMENT BASED ON GENERIC COURSE
  • AUTOMATIZED MEMORY TECHNIQUES FOR VOCABULARY ACQUISITION IN A SECOND LANGUAGE
  • A VISUAL TRAINING DEVICE FOR LEARNING CHINESE CHARACTER OF CHILDREN WITH DEVELOPMENTAL DYSLEXIA
  • TOWARDS A COMPUTER AIDED PEDAGOGICAL ENGINEERING - Aided Production of Pedagogical Devices based on MAETIC Method
  • LINKING DIGITAL LIBRARIES TO COURSES - … with Particular Application to Language Learning
  • A BUSINESS PROCESS MANAGEMENT BASED VIRTUAL LEARNING ENVIRONMENT - Customised Learning Paths
  • TOWARDS A FRAMEWORK FOR BUILDING A TOOL TO ASSIST L2 WRITING BASED ON SEARCH ENGINES CAPABILITIES - The Case of English Phrases and Collocations
  • A SYSTEM FOR GENERATING PEDAGOGICAL SCENARIOS FOR SERIOUS GAMES
  • VIRTUAL BIOLOGY EXERCISE FOR THE ACTIVE LEARNING OF MENDELIAN GENETICS AND DEVELOPMENT OF KEY COMPETENCES
  • A KNOWLEDGE BASED PLATFORM TO SUPPORT INFORMAL LEARNING IN DO-IT-YOURSELF RETAIL STORES
  • A NOVEL TUTOR-GUIDED PLATFORM FOR INTERACTIVE AUGMENTED REALITY LEARNING
  • E-LEARNING APPLIED FOR TRAINING ON SAFETY AND HYGIENE IN ELECTRONICS ENGINEERS DEGREE
  • A TECHNICAL SOLUTION OF A ROBOTIC E-LEARNING SYSTEM IN THE SYROTEK PROJECT
  • THE DIGITAL PATHFINDER - A Plug-and-Play Approach to Local History Instruction in the Field
  • A SERIOUS GAME FOR SECOND LANGUAGE ACQUISITION
  • A MODEL-DRIVEN AND EXTERNAL APPROACH FOR LEARNING DESIGN UPON LEARNING MANAGEMENT SYSTEMS
  • AUTOMATIC GENERATION OF CLOZE QUESTIONS
  • CHARACTER-EYES - Story-driven Inquiry from a Character’s Viewpoint
  • 3D HUMAN ANATOMY LEARNING - Demonstration of 3D Tools used in Teaching: 3D Videos, Podcasts, PDF
  • A DISTANCE LEARNING SYSTEM WITH CUSTOMIZABLE SCREEN LAYOUTS FOR MULTIPLE LEARNING SITUATIONS
  • INTERACTIVE WHITEBOARD FOR COLLABORATIVE WORK - A Multi-agent based Solution
  • ADAPTIVITY IN MOODLE BEYOND THE LIMITS OF ADAPTIVITY IN MOODLE
  • AN EVALUATION STRATEGY FOR THE MOODLE LEARNING ENVIRONMENT BASED ON BLOOMS TAXONOMY
  • EXTENDING THE USE OF VIRTUAL WORLDS AS AN EDUCATIONAL PLATFORM - Network Island: An Advanced Learning Environment for Teaching Internet Routing Algorithms
  • HIDDEN PATTERNS IN LEARNER FEEDBACK - Generalizing from Noisy Self-assessment during Self-directed Learning
  • COMBINING TWO DECISION MAKING THEORIES FOR AFFECTIVE LEARNING IN PROGRAMMING COURSES
  • A DISTRIBUTED VIRTUAL COMPUTER SECURITY LAB
  • USER-CENTERED COMPUTER SCIENCE - High-ceiling and Low-floor Approaches to Programming Languages and Algorithms
  • LAYOUT FOR LEARNING - Designing an Interface for Students Learning to Program
  • EASY EDUCATIONAL LITERATURE COMPREHENSION - Applying TermPedia to Information Retrieval Knowledge Domain
  • OLD SCHOOL MEETS NEW SCHOOL: THE ADAPTIVE SCHOOL BOOK APPROACH - Adaptivity Extends Conventional School Books with Digital Media
  • ON-DEMAND HELP SYSTEMS BASED ON WEBBLE TECHNOLOGY
  • A MIXED-INITIATIVE INTELLIGENT TUTORING SYSTEM - Based on Learning from Demonstration
  • A SMALL TOWN’S STREET AS AN EDUCATIONAL PROJECT - A Case Study: Asynchronus Interdisciplinary Education between a Greek University and Two Secondary Schools
  • FROZEN STORIES - Capturing and Utilizing Frozen Stories for Teaching of Project Managers
  • VRTUOSI - A Pioneer Virtual Exchange Program between Five European Universities
  • HELP DESIGN AND HELP USE IN A COMPUTER BASED LEARNING ENVIRONMENT
  • OPENING TEL SYSTEMS FOR TEACHERS - A Domain-specific Modeling & Model-driven Engineering Approach
  • COMPREHENSION SUPPORT OF SQL STATEMENT USING DOUBLE-TREE STRUCTURE
  • THE NEWSPAPER GAME - Automatic Identification of Text Genres to Enhance Language Learning
  • LEARNING AND GENDER DIFFERENCES IN A NARRATIVE-CENTERED LEARNING ENVIRONMENT
  • LIFE SCIENCES VIEWING ROOM
  • A PROPOSED METHOD FOR GENERATING QUESTION TESTS BASED ON PRESCRIPTION DRUG NAME SIMILARITY
  • COMPUTER-ASSISTED GRAMMAR PRACTICE FOR ORAL COMMUNICATION
  • LEARNING STYLES THEORY FOR INTELLIGENT LEARNING ENVIRONMENTS - Adapting the Instruction
  • A DYNAMIC TEACHING SYSTEM TO SUPPORT THE DESIGN OF STRUCTURAL STEEL MEMBERS
  • TEACHING GLOBAL SOFTWARE ENGINEERING AND INTERNATIONAL PROJECT MANAGEMENT - Experiences and Lessons Learned from Four Academic Projects
  • FOCUSING ON ICT IN THE EUROPEAN HIGHER EDUCATION AREA - The Bologna Process and its Implications in the Innovation of the Teaching-learning Process
  • CHALLENGES IN TRAINING AND ASSESSMENT OF MINIMALLY INVASIVE SURGICAL SKILLS
  • SIMULATION ELECTROMAGNETIC WAVES WEB AS INNOVATIVE METHODOLOGY TO IMPROVE THE QUALITY OF ELECTRONIC AND COMPUTER ENGINEERING FORMATION
  • USING INTERACTION TRACES FOR EVOLUTIONARY DESIGN SUPPORT - Application on the Virtual Campus VCIel
  • PROCON - A Tool for Curricula Accreditation
  • QUALITY ASSURANCE IN DISTANCE LEARNING - A Study in Higher Education
  • SOCIAL MECHANISMS TO MOTIVATE LEARNING WITH REMOTE EXPERIMENTS - Design Choices to Foster Online Peer-based Learning
  • INTEGRATING A SIMPLE SENSOR-BASED TESTBED IN SIGNAL PROCESSING COURSES - A Recipe to Design an Electronic Instrument
  • ICT ENHANCED LEARNING EXPERIENCE FOR AN INTRODUCTORY OBJECT ORIENTED PROGRAMMING COURSE - A Case Study
  • THE DEVELOPMENT OF MAPQFTOOL - A Software Tool for National Qualifications Frameworks
  • ICT/ ELEARNING FOR DEVELOPING VISUAL SPATIAL THINKING IN UNIVERSITY SCIENCE TEACHING
  • LEARNING-ORIENTED ASSESSMENT OF WIKI CONTRIBUTIONS - How to Assess Wiki Contributions in a Higher Education Learning Setting
  • ESTABLISHING RELATIONSHIP BETWEEN PERCEIVED QUALITY OF LMS SYSTEM AND E-COURSE DELIVERY
  • TOWARD A COMPREHENSIVE QUALITY ASSURANCE FRAMEWORK FOR CONTINUING EDUCATION IN UNIVERSITIES
  • ASSESSMENT MODEL FOR IMPROVING EDUCATIONAL CURRICULUM MATERIALS BASED ON THE DANP TECHNIQUE WITH GREY RELATIONAL ANALYSIS
  • IMPROVEMENT OF A LECTURE GAME CONCEPT - Implementing Lecture Quiz 2.0
  • LEARNING THEORY THROUGH VIDEOS - A Teaching Experience in a Theoretical Course based on Self-learning Videos and Problem-solving Sessions
  • SMARTPHONE BASED E-LEARNING
  • EVALUATION OF A COMPUTER SUPPORT-BASED CROSS DISCIPLNE RESEARCH CONSORTIUM
  • TOWARDS K-SET FRAMEWORKS IN EDUCATION
  • PROJECT MANAGEMENT LEARNING IN A COLLABORATIVE DISTANT LEARNING CONTEXT - An Actual On-going Experience
  • EXPERIMENTAL RESEARCH VALIDATION FOR THE USE OF 3D IN TEACHING HUMAN ANATOMY
  • TECHNOLOGICAL PEDAGOGICAL CONTENT KNOWLEDGE OF UNIVERSITY PROFESSORS WHO ADOPTED AN ONLINE AUTHORING TOOL IN THEIR EDUCATIONAL PRACTICES - A Case Study of blended Learning Experiences in Health Science Education
  • COMPUTER-AIDED SELF-ASSESSMENT AND INDEPENDENT LEARNING IN HIGHER EDUCATION
  • eGRADER - The Programming Solutions’ Grader in Introductory Java Courses
  • COLLABORATIVE LEARNING IN HETEROGENEOUS CLASSES - Towards a Group Formation Methodology
  • TOWARDS EFFECTIVE BLENDED LEARNING WITH 3D MUVE - An Analysis of Use Case Implementations for 3D MUVE Learning
  • SUPPORTING THE IDENTFICATION OF TEACHERS’ INTENTION THROUGH INDICATORS
  • TOWARDS A GENERIC INTEGRATION OF ADAPTIVE ASSESSMENT SYSTEMS WITH LEARNING ENVIRONMENTS
  • A SCENARIO FOR PORTFOLIO-BASED ACCREDITATION OF TEACHERS’ COMPETENCES IN ESTONIAN CONTEXT
  • A PROGRESSIVE DATA WAREHOUSE OF INSTITUTIONAL RESEARCH WITH WEB API AND MASHUP VISUALIZATION
  • AFRICAN LANGUAGES AND ICT EDUCATION - Attitudes of Black University Students
  • ONLINE MEDIA IN FAVOUR OF THE DIGITAL INCLUSION - A Case Study with Elderly People in Brazil
  • AN EVALUATION FRAMEWORK FOR M-LEARNING
  • A RESEARCH-BASED LEARNING APPROACH FOR UNDERGRADUATE STUDENTS - The Internship Program in Research and Innovation Model
  • ON OPERATIONAL SCHEME FOR REMOTE LECTURES IN INTER-UNIVERSITY DISTANCE LEARNING PROJECT
  • CLICKERS AND DEEP LEARNING IN A LARGE UNDERGRADUATE MANAGEMENT COURSE?
  • USING THE SUPERVISORY ELIPSE E3 IN DISTANCE EDUCATION
  • ONLOCED - Finding Learning Resources and Communities
  • EXTENDED LEARNING - Ultilizing Social Spaces and Mixed Reality in Academic Environments
  • FLEXIBILITY ON LEARNING PROCESS
  • COLLABORATIVE E-LEARNING BY MEANS OF ASYNCHRONOUS DISCUSSION FORUMS AND GROUP TUTORIALS COMBINATION
  • ENHANCING ADAPTIVITY AND INTELLIGENT TUTORING IN DISTRIBUTED PAIR PROGRAMMING SYSTEMS TO SUPPORT NOVICE PROGRAMMERS
  • THE USE OF PROJECT MANAGEMENT TOOLS TO SUPPORT THE COORDINATION OF COLLABORATIVE LEARNING
  • PEDAGOGICAL FRAMEWORK TO IMPROVE THE QUALITY OF LEARNING OBJECTS IN COLLABORATIVE E-LEARNING SYSTEMS
  • PROJECT-BASED COLLABORATIVE LEARNING WITH ARGUMENTS - Flexible Integration of Digital Resources
  • A THEORETICAL ACCESSIBLE APPROACH FOR COLLABORATIVE LEARNING IN MOBILE DEVICES
  • MEASURING THE LEARNING PROGRESS IN A “LEARNING BY AUTHORING” SEMANTIC WEB SERVICES BASED ECOSYSTEM
  • AN OPEN-ENDED ASSESSMENT PLATFORM IN A HOSTED E-LEARNING PORTAL
  • PCN: QUANTIFYING LEARNING ACTIVITY FOR ASSESSMENT BASED ON TIME-SERIES COMMENTS
  • PERSONALIZED ASSESSMENT OF HIGHER-ORDER THINKING SKILLS
  • VERSATILE TOOL FOR COMPETENCE MANAGEMENT - An e-Portfolio Management System for Higher Education in Applied Sciences
  • ADAPTIVE ASSESSMENT BASED ON LEARNING STYLES AND STUDENT KNOWLEDGE LEVEL
  • ADAPTIVE ASSESSMENT BASED ON DECISION TREES AND DECISION RULES
  • REMOTE MANAGEMENT OF FACE-TO-FACE WRITTEN AUTHENTICATED THOUGH ANONYMOUS EXAMS
  • DESIGNING WITH AND FOR THE VISUALLY IMPAIRED: VOCABULARY, SPELLING AND THE SCREEN READER
  • FORMATIVE AND SUMMATIVE ASSESSMENT OF CLASS DIAGRAMS - Development and Evaluation of a Prototype
  • MSL_AR TOOLKIT: AR WITH INTERACTIVE FEATURE FOR NEXT GENERATION EDUCATION
  • EXPERIENCES WITH ONLINE RESPONSE TECHNOLOGIES IN EDUCATION OF ENGINEERS
  • LEADER-FOLLOWER FORMATION CONTROL OF NON-HOLONOMIC ROBOTS IN A REMOTE LABORATORY
  • ENHANCING STATISTICS TEACHING WITH A VIRTUAL LAB - A Case Study of Seamless Local and Remote Computing
  • LEARNING OF ALGORITHMS ON MOBILE DEVICES THROUGH BLUETOOTH, SMS AND MMS TECHNOLOGY
  • THE FEASIBILITY OF UBIQUITOUS COMPUTING IN SCHOOL - Longitudinal Study in 1:1 Classes Suggests — Time Matters
  • IMPLEMENTATION OF WIZARD TECHNOLOGY INTO THE LEARNING MANAGEMENT SYSTEM OPAL
  • CAMELL - Towards a Ubiquitous Multilingual e-Learning System