• HUMAN MOTIVATION PRINCIPLES AND HUMAN FACTORS FOR VIRTUAL COMMUNITIES
  • INTRODUCTION TO INFORMATICS FOR FUTURE DOCUMENTALISTS IN THE EUROPEAN HIGHER EDUCATION AREA
  • HTML5, MICRODATA AND SCHEMA.ORG - Towards an Educational Social-semantic Web for the Rest of Us?
  • AUTOMATIC ANALYSIS OF ASYNCHRONOUS DISCUSSIONS
  • TEAM LEARNING PROGRAM FOR INFORMATION TECHNOLOGY ENGINEERS USING PROJECT-BASED LEARNING - Case Study of the “Upper Process” in IT Engineering
  • ANALYSIS OF CURRENT SITUATION AND PLAN FOR DEVELOPMENT OF E-LEARNING APPLICATION FOR STRESS PREVENTION OF ROAD TRANSPORT DRIVERS AND SME
  • PRO-INOVA - Virtual Platform for Innovation Management in Doctoral Schools
  • ForMath - Intelligent Tutoring System in Mathematics
  • JAPANESE TEXT PRESENTATION SYSTEM FOR PERSONS WITH READING DIFFICULTY - Design and Implementation
  • SPREADSHEETS FOR LANGUAGE LEARNING - Creative Ideas for Informatics and Foreign Language Lessons
  • AUTOMATED EXTRACTION OF LECTURE OUTLINES FROM LECTURE VIDEOS - A Hybrid Solution for Lecture Video Indexing
  • OBSERVATION AND SUPPORT IN A COLLABORATIVE PEDAGOGICAL DEVICE - A Multi-agent System to Control and Monitor Pedagogical Activities
  • REQUIREMENTS FOR EDUCATIONAL SUPPORT TOOLS IN VIRTUAL WORLDS
  • NEW FRONTIERS IN MUSIC EDUCATION THROUGH THE IEEE 1599 STANDARD
  • EVALUATION OF E-LEARNING TOOLS BASED ON A MULTI-CRITERIA DECISION MAKING
  • SUPERVISING AND MANAGING PROJECTS THROUGH A TEMPLATE BASED E-PORTFOLIO SYSTEM
  • ONLINE DISTANT LEARNING USING SITUATION-BASED SCENARIOS
  • A REVIEW OF E-LEARNING TECHNOLOGIES - Opportunities for Teaching and Learning
  • LEARNING STYLES FOR K-12 MATHEMATICS E-LEARNING
  • TRACESHEETS - Spreadsheets of Program Executions as a Common Ground between Learners and Instructors
  • DIALOGICAL INTERACTIONS CONCERNING THE SCIENTIFIC CONTENT USING THE PLANNING TOOL, THE ARGUMENTATION TOOL AND FACE TO FACE COMMUNICATION
  • GRAPHICAL SIMULATION OF NUMERICAL ALGORITHMS - An Aproach based on Code Instrumentation and Java Technologies
  • MULTIPLEXING OF TUTORIALS IN DISTANCE EDUCATION USING TV BROADCAST NETWORK
  • LEARNING SUPPORT FOR TENSE SELECTION OF ENGLISH COMPOSITION BY ASKING BACK QUESTIONS
  • SPREADING EXPERTISE SCORES IN OVERLAY LEARNER MODELS
  • A LIGHT-WEIGHT SEMANTIC INTERPRETATION MECHANISM FOR A SKETCH-BASED LEARNING ENVIRONMENT
  • ANALYSIS OF THE BENEFITS OF COLLECTIVE LEARNING THROUGH QUESTION ANSWERING
  • A WATERMARKING SYSTEM FOR TEACHING STUDENTS TO RESPECT INTELLECTUAL PROPERTY RIGHTS
  • TRACING THE EMMERGING USE OF COMMUNICATION TECHNOLOGIES IN HIGHER EDUCATION - A Literature Review
  • GENERIC USER MODELING FOR ADAPTIVE ASSESSMENT SYSTEMS
  • EFFECTIVE ONLINE TESTING - Nurturing the Digital Natives
  • EFFECTIVE POLICY BASED MANAGEMENT OF 3D MULE - An Exploratory Study Towards Developing Student Supportive Policy Considerations
  • OVERVIEW OF MATH LESSONS AUTHORING SYSTEM (MLAS)
  • THE METAFORA PLATFORM TOOLS AND LEARNING TO LEARN SCIENCE TOGETHER
  • THE LEARNING DESIGN IN EDUCATION TODAY - Putting Pedagogical Content Knowledge into Practice
  • ATTITUDES OF INTERACTIVE WHITEBOARD USERS
  • LOW COST EXPERIMENTAL DEVICES FOR EDUCATIONAL SEISMIC NETWORKS
  • USER’S ACCESS TO THE ROBOTIC E-LEARNING SYSTEM - SyRoTek
  • BI-DIRECTIONAL EDUCATION SYSTEM BASED ON POSITION PATTERN TECHNOLOGY
  • MANAGING HUMANITARIAN EMERGENCIES - Teaching and Learning with a Virtual Humanitarian Disaster Tool
  • ONLINE MATHEMATICS EDUCATION - E-Math for First Year Engineering Students
  • VISUALIZATION OF OBJECT-ORIENTED (JAVA) PROGRAMS
  • Q-BAT: A CUSTOMIZABLE VIDEOGAME FOR EDUCATION
  • EXPERIMENTING WITH ENGLISH COLLABORATIVE WRITING ON GOOGLE SITES
  • ViPS - An Intelligent Tutoring System for Exploring and Learning Physics through Simple Machines
  • PROGRAMMING EXERCISES EVALUATION SYSTEMS - An Interoperability Survey
  • EVALUATING ENGAGEMENT TO ADDRESS UNDERGRADUATE FIRST YEAR TRANSITION - A Case Study
  • TOWARDS PERSONALIZED TRAINING OF ELECTRIC POWER GENERATION OPERATORS
  • WEB TOOLS FOR CHEMICAL ENGINEERING EDUCATION COUPLING FUNDAMENTALS WITH PROCESS DESIGN - The Distillation Case Study
  • RECMOODLE - AN EDUCATIONAL RECOMMENDER SYSTEM
  • A SYSTEM FOR MANAGING CHANGES IN COURSE MATERIAL
  • DESIGN OF PROACTIVE SCENARIOS AND RULES FOR ENHANCED E-LEARNING
  • INTERACTION WITH A DIGITAL LEARNING ENVIRONMENT OF A UNIVERSITY
  • DESIGNING ELEARNING MODELS - The Agora Framework
  • TOWARDS BUILDING PEDAGOGICAL AGENTS BASED ON EXPERIMENTS - A Preliminary Result
  • NETWORKING BETWEEN LMS MOODLE AND EXTERNAL APPLICATIONS
  • eLSaaS: A FRAMEWORK FOR MOBILE LEARNING CONTENT ADAPTATION
  • AN EFFICIENT EDUCATIONAL MATERIAL EXPLORATION USING EXTRACTED CONCEPTS
  • SMILE - SMARTPHONES IN LECTURES - Initiating a Smartphone-based Audience Response System as a Student Project
  • LEARNET - A Location-based Social Networking Methodology for Learner Group Forming
  • SCAFFOLDING THE STORY CREATION PROCESS
  • CONCEPTS NETWORK - Text Mining Technology allied with Pedagogical Practices to Qualify the Collective writing Process in Distance Learning
  • EVALUATION OF A WEB-BASED ASSEMBLY TRAINING OF FLUID POWER PRODUCT SYSTEM - Learning Effectiveness and Attitudes
  • ARE CLOUD ENABLED VIRTUAL LABS ECONOMICAL? - A Case Study Analyzing Cloud based Virtual Labs for Educational Purposes
  • ENCOURAGING MUSEUM VISITOR ENGAGEMENT USING SPONTANEOUS TALK-IN-INTERACTION AUDIO GUIDES
  • ERP-BASED SME BUSINESS LEARNING ENVIRONMENT
  • TVT: A SOFTWARE VERIFICATION PACKAGE FOR THE INTERACTIVE LEARNING OF FORMAL PROGRAMMING TECHNIQUES - An Educational Experience
  • ASSESSING WRITING FLUENCY OF NON-ENGLISH-SPEAKING STUDENT FOR AUTOMATED ESSAY SCORING - How to Automatically Evaluate the Fluency in English Essay
  • TEACHING ABSTRACTION IN MATHEMATICS AND COMPUTER SCIENCE - A Computer-supported Approach with Alloy
  • FACILITATING LEARNING WITH WEB CONFERENCING - Recommendations based on Learners’ Experiences
  • ERP POST-IMPLEMENTATION TRAINING PROGRAM ASSESSMENT - Identifying Key Factors that Improve Cognitive Outcomes
  • VIDEO-CONFERENCE DEBATES - A Platform for Critical Thinking within Foreign Language Acquisition
  • DESIGNING COLLABORATIVE MULTIPLAYER SERIOUS GAMES FOR COLLABORATIVE LEARNING - Escape from Wilson Island - A Multiplayer 3D Serious Game for Collaborative Learning in Teams
  • IMPLEMENTING AN INCREMENTAL PROJECT-BASED LEARNING SOLUTION FOR CS1/CS2 COURSES
  • STRATEGIES FOR IMPROVING ACCREDITATION PERFORMANCE IN HIGHER EDUCATION INSTITUTION
  • ON PRACTICAL ISSUES OF MEASUREMENT DECISION THEORY - An Experimental Study
  • EDUSOFT PACKAGE FOR STRUCTURAL ENGINEERING - Web-based Educational Material using JAVA for Structural Dynamics
  • A COMPETENCE-BASED INDUSTRIAL LEARNING APPROACH FOR FACTORIES OF THE FUTURE - A Result of the FP7-FoF Project ActionPlanT
  • ICT EDUCATION FOR HIGHER COMPETITIVENESS OF THE UNIVERSITY STUDENTS
  • EVALUATING AN E-LEARNING EXPERIENCE ORIENTED TOWARDS ACCESSIBLE INSTRUCTION
  • A STANDARD AND INTEROPERABLE TECHNOLOGY-ENHANCED ASSESSMENT SYSTEM FOR SKILL AND KNOWLEDGE ACQUIREMENT
  • EXPERIMENTAL TESTS IN NON-DESTRUCTIVE LABORATORY - On-line Experiment: Monitoring Sensors
  • INTEGRATING COMPUTATIONAL THINKING WITH K-12 SCIENCE EDUCATION - A Theoretical Framework
  • EXPLORING AND UNDERSTANDING THE ABSTRACT BY DIRECT MANIPULATION OF THE CONCRETE
  • TOWARDS HIGHER EDUCATION QUALITY ASSESSMENT - Framework for Students Satisfaction Evaluation
  • INVESTIGATION AND MANAGEMENT OF DIVERSE CLASSROOMS OF HIGHER EDUCATION DUE TO DISCREPANCIES IN BACKGROUND KNOWLEDGE
  • INSPIRING DROPOUTS AND THEIR TEACHERS TO CONNECT TO LIFELONG LEARNING PRACTICES
  • I-CARE - A Health Promotion System for Active Ageing
  • RECIPROCITY, THE RASCAL OF RESOLUTION - Collaborative Problem Solving in an Online Role Play
  • A “PARTIALLY VIRTUAL” MICROCONTROLLER LABORATORY
  • EXPERIENCES WITH WEB-BASED PEER ASSESSMENT OF COURSEWORK
  • TEACHER’S SCAFFOLDING BEHAVIOR IN CSCL - A Case Study
  • VIRTUAL INSTRUMENTATION APPLIED TO MONITORING A SENSOR PLATFORM - Virtual Instrumentation based on Computer Supported Education
  • THE IMPLICATIONS OF TRUST ON MODERATING LEARNER’S ONLINE INTERACTIONS - A Socio-technical Model of Trust
  • TOWARDS INTEGRATING TECHNOLOGY SUPPORTED PEER-TO-PEER ASSESSMENTS INTO MATHEMATICS EDUCATION - Experiences with iPad Mobile Tablet Technology
  • EXPERIMENT WITH PERSONAL RESPONSE DEVICES - Advantages and Drawbacks Identified in Engineering Studies
  • CRYPTOGRAPHY FOR MIDDLE SCHOOL STUDENTS IN AN EXTRACURRICULAR LEARNING PLACE
  • AUTOMATIC ASSESSMENT OF SHORT FREE TEXT ANSWERS
  • MORE - Mobile Referencing System for Printed Media
  • m-AdaptWeb®: AN ADAPTIVE E-LEARNING ENVIRONMENT FACING MOBILITY - Adaptation and Recomendation Processes based on Context
  • TOOL-SUPPORTED ASSESSMENT OF WIKI-BASED ASSIGNMENTS
  • CONSTRUCTION OF BLENDED LEARNING METHOD IN A GRADUATE PROGRAM AT THE UNIVERSITY OF THE ANDES - Systematization of the Experience
  • IMPROVING COURSE SUCCESS PREDICTION USING ABET COURSE OUTCOMES AND GRADES
  • STUDENTS’ PERSPECTIVES ON LEARNING SOFTWARE ENGINEERING WITH OPEN SOURCE PROJECTS - Lessons Learnt after Three Years of Program Operation
  • ASSURING THE QUALITY OF THE PRACTICUM IN THE EHEA WITH MOODLE AND GOOGLE DOCS - Design of a Tool for Facilitating the Practicum Monitoring
  • DISTANCE EDUCATION FOR ELDERLY - The Construction of a Pedagogic Architecture
  • ADAPTIVE E-ASSESSMENT APPLICATION SCENARIO - A Framework and Concept for the Integration of askme! in Higher Education
  • TAG: THREE DIMENSIONS AS BASIC REFERENCES FOR THE CONSTRUCTION OF UBIQUITY LEARNING ENVIRONMENTS IN A UNIVERSITY CONTEXT
  • DEVELOPMENT OF THE PROP CHART, A NEW VISUAL MODEL TO EVALUATE THE EFFECTIVENESS OF TRAINING WITH COMPUTERISED MANIKINS
  • UBIQUITOUS TECHNOLOGY-ENHANCED LEARNING OF COMPLEX FINANCIAL CONCEPTS - Pedagogy Improvement in Face-to-face and Online Teaching Environments
  • TAXONOMIC CONCEPTS FOR STORYBOARDING DIGITAL GAMES FOR LEARNING IN CONTEXT
  • TEACHING METHODOLOGY OF INFORMATION SYSTEMS
  • SUPPORTING INSTRUCTIONAL DESIGN IN FORMAL LEARNING - A Knowledge Management System for Planning, Implementing and Evaluating Courses in Traditional Classrooms
  • SMART-DEVICE POTENTIAL FOR STUDENT LEARNING
  • A LANGUAGE COURSE FOR IMMIGRANT STUDENTS - A Proposal to Break Cultural and Literacy Barriers through ICTs and Design
  • INTEGRATION OF TECHNOLOGIES IN THE DEVELOPMENT OF INTERACTIVE EDUCATIONAL CONTENT
  • ORGANIZING GEOSPATIAL TECHNOLOGY LEARNING FOR INTERDISCIPLINARY URBAN STUDIES EDUCATION
  • A NOVEL LEARNER SELF-ASSESSMENT APPROACH - Application to Pratical Works
  • e-ECOSYSTEM DRIVEN e-LEARNING VS TECHNOLOGY DRIVEN e-LEARNING
  • USING MOODLE TO HELP STUDENTS COMPLETE THE THESIS COMPONENT OF THE SOCIOLOGY OF EDUCATION PROGRAM
  • THE VIRTUAL TUTOR - Development of a Virtual Tutor within a Simulated Working Environment
  • SOURCE CODE VALIDATION AND PLAGIARISM DETECTION - Technology-rich Course Experiences
  • STUDENTS ONLINE INTERACTION IN A BLENDED LEARNING ENVIRONMENT – A CASE STUDY OF THE FIRST EXPERIENCE IN USING AN LMS
  • A COLLABORATIVE ENVIRONMENT TO LEARN PROGRAMMING
  • CAN A MEDIA ANNOTATION TOOL ENHANCE ONLINE ENGAGEMENT WITH LEARNING? - A Multi-case Work-in-progress Report
  • A PRACTICE FIELD FOR TEACHING ELECTRONIC MARKETING
  • TOWARDS INTERACTIVE LECTURES IN DISTANCE EDUCATION
  • TOWARDS THE DEVELOPMENT OF A MOBILE LEARNING MODEL FOR SMART PHONES USING STAKEHOLDERS’ ANALYSIS
  • THE USE OF COMPUTER GAMES IN TRAINING SPATIAL REASONING
  • USING CASUAL GAMES AND ONTOLOGIES TO TRAIN UNSKILLED WORKERS - An Experience with the FoodWeb2.0 Platform
  • SCHOOL AGE CHILDREN’S COGNITION IDENTIFICATION BY MINING INTEGRATED COMPUTER GAMES DATA
  • OVERVIEW OF COMPUTER-ASSISTED LANGUAGE LEARNING FOR EUROPEAN PORTUGUESE AT L2F
  • LeMo - Studying Chemical Molecular Structures through Gaming
  • SERIOUS GAMES ON MULTI TOUCH TABLES FOR COMPUTER SCIENCE STUDENTS