A Community-Based Support Scheme to Promote Learning Mobility: Practices in Higher Education in Southeast Asia and Japan
High-Fidelity Simulation Pre-Briefing with Digital Quizzes: Using INACSL Standards for Improving Effectiveness
Designing Stemie, the Evolution of the Kid Grígora Educational Robot
A Pipeline for the Automatic Evaluation of Dental Surgery Gestures in Preclinical Training from Captured Motions
Brick by Brick: Exploring the Influence of LEGO SERIOUS PLAY on Master's Students' Digital Transformation Proposals
Building Suitable Observation Points to Enhance the Learner’s Perception of Information in Virtual Environment for Gesture Learning
Explainable AI for Unsupervised Machine Learning: A Proposed Scheme Applied to a Case Study with Science Teachers
Developing Design Principles for Computational Thinking Learning Environments: Pathways into Practice with Physical Computing
OER-Enabled Pedagogy with Multipurpose Digital LMS-Quiz-Activities for Mathematics
EduColl: A Collaborative Design Approach Based on Conflict Resolution for the Assessment of Learning Resources
Guiding the Integration of Multimodal Learning Analytics in the Glocal Classroom: A Case Study Applying MAMDA
Individual Business Simulation Games as a Service: Towards a Concept for Adaptive ERP Education
Unveiling the Potential: Assessing the Role of SSI Wallets in Promoting Sustainability in Federated Learning Environments
Disability Racer: A Digital Game for Raising Awareness of Ophthalmological: Related Issues
Ad-Hoc Assessment for Microlearning Units in Competency-Based Learning Paths in Learning Management Systems
Graphical Recognition of Antiderivatives: Analysis of Different Strategies Reflecting Level of Expertise Using Eye-Tracker Tool
Exploring the Significance of 360-Degree Video Technology on Fieldwork Learning in Higher Education: Students' Perspectives
Innovation or Imitation? A Critical Analysis of AI-Authored vs. Human-Authored Scientific Papers
Prototyping Educational and Scientific Devices with a Custom Python Library for Lego Robot Inventor 5in1 Mindstorms Kit: A Leap Motion Integration Case Study
Decoding the Gap: A Retrospective Analysis of Women’s Experiences in Software Engineering
Enhancing Participation Through Inquiry Learning and Citizen Science: Science for Everyone
Metaverse4Deaf: Assistive Technology for Inclusion of People with Hearing Impairment in Distance Education Through a Metaverse-Based Environment
Demonstration Experiment of Decentralized Learning Within Traditional Decentralized Education
Effects of Information Granularity on Health Education: An Artificial Intelligence-Based Situational R-Map Analysis
Teachers’ Perception of AI and Their Attitudes Towards AI
A Proposal for Assessing Digital Maturity in French Primary Education: Design of Tools and Methods
Using the Open Source Collaborative Model for Digital Educational Content
Mathkinetics: Solving Arithmetics While Running out of Breath
Students Want to Experiment While Teachers Care More About Assessment! Exploring How Novices and Experts Engage in Course Design
PyResolveMetrics: A Standards-Compliant and Efficient Approach to Entity Resolution Metrics
Sustainable Learning Analytics: Measuring and Understanding the Drivers of Energy Consumption of AI in Education
Towards LLM-Based Autograding for Short Textual Answers
Validity Claims in Children-AI Discourse: Experiment with ChatGPT
Exploring the Impact of Covid-19 Pandemic on the Online Learning Experience of Higher Education Students in Morocco
Implementing Learning Analytic Systems in Educational Institutions: The Importance of Transparent Information for User Acceptance
Requirements for an Online Integrated Development Environment for Automated Programming Assessment Systems
Humour in Educational Robots: Investigating the Effects of Humour in a Robot-Led Scrumban Simulation in Business Education
Bridging Skills and Scenarios: Initial Steps Towards Using Faded Worked Examples as Personalized Exercises in Vocational Education
Analysis of Student-Problems While Working with Physical Computing Devices
ImGame: An Immersive Educational Environment to Teach Contemporary Art
Tangible or Digital? A Comparison Between Two Tools for Designing Asymmetric Role-Playing Games for Learning
Virtual3R: A Virtual Collaborative Platform for Animal Experimentation
Perceptions of Entrepreneurship Among Graduate Students: Challenges, Opportunities, and Cultural Biases
The Role of Privacy and Security Concerns and Trust in Online Teaching: Experiences of Higher Education Students in the Kingdom of Saudi Arabia
Navigating Educational Frontiers in the AI Era: A Teacher’s Autoethnography on AI-Infused Education
TransLaboration: An Online Collaborative Learning Environment with Socially Shared Regulation Prompts in Translation Classroom
Aesthetics as a Decisive and Motivational Factor for Online Training
Broaden Your Horizon! Play with Semantics via a Knowledge Graph-Based Approach
Spread the Word! BaLex, A Gamified Lexical Database for Collaborative Vocabulary Learning
Interactive Math Explorations Using the Game-Based Application MatematiX
Peephole Technology for Mobile Collaborative Learning: An In- Classroom Exploratory Study
Teaching Assistants as Assessors: An Experience Based Narrative
Piloting Case Studies of Technology-Enhanced Innovative Pedagogies in Four European Higher Education Institutions
Let’s Choose STEM: An Overview on Study Program Guiding Online Self-Assessments and Future Directions
Play Testing and Reflective Learning AI Tool for Creative Media Courses
Shorter Texts, Less Scrolling, More Visual Support for Younger Learners: Low-Threshold GDPR Conform Registration Form with Double Opt-In for the Learning Management System Moodle
Expanding Code Assessment: A Qualitative Feedback System for Beginning Students
VR Public Speaking Simulations Can Make Voices Stronger and More Effortful
Metaverse in Education: What Has Been Done so Far? A Systematic Literature Review to Map Benefits and Limitations and to Set Future Research and Application Directions
How Do VR Applications Address the Challenges of Conveying the Tactile Feedback Crucial to Traditional Calligraphy Practice
Investigating Female Sexual Presence Through Triangulation of Behavioral and Physiological Measures in Virtual Reality: Towards Therapeutic Applications for Sexual Disorders
The Preservation of Heritage in a School Campus with Augmented Reality (AR) and Game-Based Learning
Development of a Real-Time Adaptable Virtual Reality-Scenario Training for Anaesthesiology Education, a User-Centered Design
Development of a Patient-Embodied Experience, How and Why?
Virtual Museum Gamification for Discovery-Based Online Learning in the Metaverse
An Adaptive Learning Environment for Industry 4.0 Competencies Based on a Learning Factory and Its Immersive Digital Twin
Harmosphere VR: Enhancing Harmonic Learning in Music Schools Through Virtual Reality
Social Virtual Environments: Opportunities and Workflows in Cultural Heritage and Education in Architecture
Automatic Question Generation for the Japanese National Nursing Examination Using Large Language Models
Overcoming Student Passivity with Automatic Item Generation
A Method for Generating Testlets
Automatic Generation of Problem-Solving Assessment Items Through Domain Model Variations
Generalized Automatic Item Generation for Graphical Conceptual Modeling Tasks
Investigating the Quality of AI-Generated Distractors for a Multiple-Choice Vocabulary Test
Techville’s Chronicles: A Music Pedagogy Project to Foster Children’s AI Literacy Through Co-Creativity and Multimedia Storytelling
Fostering Piano Keyboard Proficiency Through Interactive Minigames on a MIDI Controller
Troubadour: Inverse Dictation Games for Ear Training
A Quantitative Survey of Digital Competencies of Music Teachers in the European Union
Learning Analytics Support in Higher-Education: Towards a Multi-Level Shared Learning Analytics Framework
ConstrucTED: Constructing Tailored Educational Datasets from Online Courses
Navigating the Landscape of Digital Competence Frameworks: A Systematic Analysis of AI Coverage and Adaptability
Towards Task-Oriented ICALL: A Criterion-Referenced Learner Dashboard Organising Digital Practice
XM: A Customised Software Tool to Facilitate Learning and Professional Skills Development in Operating Systems
Views of Administrators on the Use of Social Media Networks and Tools in School Management Processes
Autobiographically Designing Mixed Reality for Lecturers
Optimizing Academic Pairings in Smart Campuses: A Recommendation System for Academic Communities
A Revolutionary Real-Time Translation Tool for Text, Audio, and Sign Language from Images
Teaching Introductory Game Audio to Undergraduate Students Using a Novel Digital Game Template
A Framework for Intelligent Virtual Reality Tutoring System Using Semantic Web Technology
AI-Enabled Art Education: Unleashing Creative Potential and Exploring Co-Creation Frontiers
Using Trace Clustering to Group Learning Scenarios: An Adaptation of FSS-Encoding to Moodle Logs Use Case
Analysing Learner Strategies in Programming Using Clickstream Data
On the Relation Between Open Project-Based Learning in Undergraduate Computer Science Education and Contemporary Technological Trends
AI-Powered Personalised Learning Platforms for EFL Learning: Preliminary Results
The Perceived Learning Behaviors and Assessment Techniques of First-Year Students in Computer Science: An Empirical Study
Empowering Students: A Reflective Learning Analytics Approach to Enhance Academic Performance
About the Quality of a Course Recommender System as Perceived by Students
A Code Distance Approach to Measure Originality in Computer Programming
The Use of Self-Regulation of Learning in Recommender Systems: State-of-the-Art and Research Opportunities
Towards an Online Incremental Approach to Predict Students Performance
Shaping an Adaptive Path on Analytic Geometry with Automatic Formative Assessment and Interactive Feedback
Investigating the Impact of Code Generation Tools (ChatGPT & Github CoPilot) on Programming Education
Adaptation in Learning Analytics Dashboards: A Systematic Review
Advancing Educational Analytics Using Machine Learning in Romanian Middle School Data
Content and Skills for Teaching BPM in Computer Science Courses: A Systematic Mapping Study
Detecting Speech Disfluencies Using Open-Source Tools in Automatic Feedback Systems for Oral Presentation Training
Shifting from Traditional to Alternative Assessment Methods in Higher Education: A Case Study of Norwegian and Italian Universities
On Few-Shot Prompting for Controllable Question-Answer Generation in Narrative Comprehension
User Story Tutor (UST) to Support Agile Software Developers
Weakly Supervised Short Text Classification for Characterising Video Segments
Computer Science Attitude as a Descriptor to Understand Inclusion in Non-Conventional Learning Experiences
Application of Minecraft: Education in Mathematics and CMIT Classes, Examples and Practices
Gamifying Environmental Education: A Primary School Perspective Through a Serious Game
AI Literacy for Cultural and Design Studies
Mining Sequential Patterns in Classroom Discourse: Insights from Visualization-Supported Primary Instruction
Digital Citizenship Exercises
Impact of Team Formation Type on Students' Performance in PBL-Based Software Engineering Education
AI-Generated Programming Solutions: Impacts on Academic Integrity and Good Practices
Learning-Support Method for Professional Shogi Players Using Emotions of Others
Influence of Students’ Choice of Examination Format on Examination Results
Systematization of Competence Assessment in Higher Education: Methods and Instruments
Facilitating Competence-Oriented Qualification in New Work: Evaluation of a Platform Prototype
Large Language Models in Civic Education on the Supervision and Risk Assessment of Public Works
Efficient Learning Processes by Design: Analysis of Usage Patterns in Differently Designed Digital Self-Learning Environments
Student Perspectives on Ethical Academic Writing with ChatGPT: An Empirical Study in Higher Education
Learner Models: A Systematic Literature Research in Norms and Standards
Opportunities and Challenges of AI to Support Student Assessment in Computing Education: A Systematic Literature Review
An Approach Based on Learning by Teaching to Support the Vertical Alignment of the Educational Robotics Curriculum
Addressing Educational Disparities: Assessing the Gap for Indigenous Community
Using the Robot-Assisted Attention-Engagement-Error-Feedback- Reflection (AEER) Pedagogical Design to Develop Machine Learning Concepts and Facilitate Reflection on Learning-to-Learn Skills: Evaluation of an Empirical Study in Hong Kong Primary Schools
A Proposed TPACK Model of Teaching STEM with AI Components: Evaluating a Teacher Development Course for Fostering Digital Creativity
Teaching Conscious Capitalism in Higher Education: Learning Experience and Paradigm Shift
Formation of Study Groups: Exploring Students’ Needs and Practical Challenges
Leveraging NLP and Machine Learning for English (L1) Writing Assessment in Developmental Education
Development of an Instrument for Evaluating Learning Experiences in a Hybrid Learning Environment
Examining the Utilization of Artificial Intelligence Tools by Students in Software Engineering Projects
Can Diversity, Equity, and Inclusion (DEI) Espouse Through Social Constructivism? A Dynamically-Designed Multimedia Content Creation Programme for High School Students in Japan
What Will I Need this for Later? Towards a Platform for the Discovery of Intra and Inter-Module Content Relations
Programming Contests as Complementary Activities in University Programming Courses
From Theory to Training: Exploring Teachers' Attitudes Towards Artificial Intelligence in Education
A Learning Analytics Dashboard for Improved Learning Outcomes and Diversity in Programming Classes
Creating an Academic Prometheus in Brazil: Weaving Check50, Autolab and MOSS into a Unified Autograder
A Proposal for an Educational Well-Being Index (EWI) for Undergraduate Course Design
Hybrid and Formative Self and Cross Peer Review Process to Support Computational and Algorithmic Thinking
STEAM Teachers' Perceptions of Artificial Intelligence in Education: Preliminary Research
Quiz-Ifying Education: Exploring the Power of Virtual Assistants
Designing a Framework to Support the Teaching of Programming Basics to Large Numbers of Novices
Informal Learning Opportunities: Neurodiversity, Self-Efficacy, Motivation for Programming Interest
Dispositional Learning Analytics to Investigate Students Use of Learning Strategies
Sound Woods: An Interactive Game-Based Learning Design for Inclusive Play Between Sighted and Visually Impaired Users
The Impact of Structured Prompt-Driven Generative AI on Learning Data Analysis in Engineering Students
Where Is the Evidence? A Plugin for Auditing Moodle’s Learning Analytics
Storytelling as a Pedagogical Tool in Computer Science Education: A Case Study on Software Systems Verification and Validation
Position Paper: Foster Academic Integration for Improved Pass Rates in First-Year Units
Design of Interactive STACK Exercises Using JSXGraph for Online Course: Exploring Strategies for Supporting Students with Mathematical Challenges
How Gender Influences the Effect of Self-Efficacy on Training Success on a Mobile Curriculum
Predicting Students’ Final Exam Scores Based on Their Regularity of Engagement with Pre-Class Activities in a Flipped Classroom
An AI-Based Virtual Client for Educational Role-Playing in the Training of Online Counselors
A Conceptual Model of Blended Learning in the Context of Digital Teaching and Learning Transformation