• Exploring Different User Interfaces for Velocity based Training using Smart Gym Machines: Pilot Study
  • Satisfaction, Self-management and Usability: Assessment of Two Novel IT Solutions for Type 2 Diabetes Patients’ Empowerment
  • Multimodal Cueing in Gamified Physiotherapy: A Preliminary Study
  • Design Approach of Medical Devices for Regulation Compatibility: A Robotic Rehabilitation Case Study
  • Integration of Social Media Platforms and Specialized Web Resources for the Effective Use of High-tech Medical Information
  • Technological Model for the Protection of Genetic Information using Blockchain Technology in the Private Health Sector
  • Technological Solution to Optimize the Alzheimer’s Disease Monitoring Process, in Metropolitan Lima, using the Internet of Things
  • Digital Laboratory Notifications First Rollout Results for Sars-CoV-2 and the Extension towards Generic Pathogen Reporting
  • User Acceptance of Lifelogging Technologies: The Power of Experience and Technological Self-Efficacy
  • Acceptance of Telemedical Consultations in Nursing Homes: First Insights & Outlook
  • Microlearning Method for Building Learning Capsules for Older Adults
  • ADE2: Towards a Method for Implementing Serious Games for Older People's Memory Training
  • e-Health for Older Adults: Navigating Misinformation
  • Designing Digital Games with & for Home-dwelling Older Adults' Social Interaction under Sheltering Measures
  • Hybrid Approach to Promote Social Interaction with Children with Autism Spectrum Disorder
  • Implementation of IoT, Wearable Devices, Google Assistant and Google Cloud Platform for Elderly Home Care System
  • Co-creating Digital Services to Promote Active Lifestyle among Older Adults: The Turntable Project
  • Ethical Concerns of the General Public regarding the Use of Robots for Older Adults
  • Systematic Literature Review of Internet of Things Solutions Oriented to People with Physical and Intellectual Disabilities
  • GNSS based Adaptive Monitoring for the Assistance of Persons with Orientation Difficulties
  • Holistic Health Records towards Personalized Healthcare
  • Customizable Navigation on Mobile Devices for Physically Impaired People
  • UIAAC: A Method for Designing of Graphical User Interface for Augmentative and Alternative Communication
  • Human-centred Design of Self-management Health Systems with and for Older Adults: Challenges and Practical Guidelines
  • A Pervasive Game for Elderly People with Augmented Reality: Description and First Validation
  • From Age to Age: Key Gerontographics Contributions to Technology Adoption by Older Adults
  • De-identification of Medical Information for Forming Multimodal Datasets to Train Neural Networks