• Insertion of Real Agents Behaviors in CARLA Autonomous Driving Simulator
  • Relationship between Demographic Factors and Metacognition in Digital Library Interaction
  • Effect of Environment Size on Spatial Perception in Virtual Reality
  • UX- for Smart-PSS: Towards a Context-aware Framework
  • Scale Perception in VR for Urban Scale Environments: 360° Photos versus Full 3D Virtual Reality
  • A Music Tangible User Interface for the Cognitive and Motor Rehabilitation of Elderly People
  • A-Eye: Driving with the Eyes of AI for Corner Case Generation
  • An Integrated Neural Network and Structural Equation Modeling Approach for Modeling Activity Trackers Use
  • Context-aware Personalized Decision Support based on User Digital Life Model
  • Providing Personalised Recommendations of Critical Incident Narratives in a Cross-platform Mobile Application
  • A Study of Search User Interface Design based on Hofstede’s Six Cultural Dimensions
  • Subjective Assessment of Commercially Common Input and Display Modalities in a Driving Simulator
  • Towards Evaluating e-Commerce Sites Purchase Intention using Affective Computing, a Preliminary Study
  • Design Requirements for the Definition of Haptic Messages for Automated Driving Functionalities
  • RetoñosApp: Work in Progress on a Platform to Support the Teaching of Programming in CS through the Automation and Customization of Learning Processes Guided by Artificial Intelligence
  • Fynex: Work in Progress on a Web-based Approach That Implements a Hybrid Recommendation System for Preventing and Treating Diseases based on Eating Disorders
  • Between the Buttons: Stress Assessment in Video Games using Players’ Behavioural Data
  • User Empowering Design: Expanding the Users’ Hierarchy of Needs
  • A Comparison of Date Selection Elements on Mobile Touch Devices in eCommerce Sites
  • Low-power Machine Learning for Visitor Engagement in Museums
  • Student-centered Development of an Online Software Tool to Provide Learning Support Feedback: A Design-study Approach
  • Usability Evaluation of a Community-led Innovation Mobile App
  • An Analysis of Correlations between Empathy and Both EEG and HEG during Text Chat
  • Augmented Reality-based Visualization of the Reach of a Collaborative Robot
  • Observing the Uncanny Valley: Gender Differences in Perceptions of Avatar Uncanniness
  • I Wandered Lonely in the Cloud: A Review of Loneliness, Social Isolation and Digital Footprint Data
  • Truth in an Age of Information
  • EETAS: A Process for Examining Ethical Trade-Offs in Autonomous Systems