• Comparing Creativity, User-experience and Communicability Linked to Digital Tools during the Fuzzy Phases of Innovation
  • Cognitive Control Modes and Mental Workload: An Experimental Approach
  • ”We’re Doing This Together”: An in-Depth Analysis of the Teamwork between Train Traffic Controllers and Train Drivers
  • Design of Syllabic Vibration Pattern for Incoming Notification on a Smartphone
  • Tactile Information Coding by Electro-tactile Feedback
  • Digital Library "Scientific Heritage of Russia"
  • Smart City Development: Positioning Citizens in the Service Life Cycle (Citizens as Primary Customer)
  • Surveillance based Persuasion: The Good, the Bad and the Ugly
  • Understanding the Use of Narrative Patterns by Novice Data Storytellers
  • Exploring Empathetic and Cognitive Interfaces for Autonomous Vehicles
  • Psychographic and Cognitive Human Factor Modeling in Decision Support Systems for Building Personalized Product Ecosystems
  • Randomised Controlled Trial of the Usability of Major Search Engines (Google, Yahoo! and Bing) When using Ambiguous Search Queries
  • Emerging Complexity: Communication between Agents in a MAS for Shape-shifting TUIs
  • Development and Test of a New Concept of Interactive Front Counter Designed to Enhance User Experience
  • Automated Sign Language Translation: The Role of Artificial Intelligence Now and in the Future
  • Can I Just Pass by? Testing Design Principles for Industrial Transport Robots
  • Developing Music Harmony Awareness in Young Students through an Augmented Reality Approach
  • Development of a Test Environment for the Evaluation of Human-Technology Interaction in Cockpits of Highly-Automated Vehicles
  • Feeling Hungry: Association of Dietary Patterns with Food Choices using Scene Perception
  • Web Accessibility of Palestinian Universities: Can We Access Higher Education Information during COVID-19?
  • Personas and Tasks for International Data Space-based Ecosystems
  • The Potential of Telepresence Robots for Intergroup Contact
  • The Design and Evaluation of a Home Health Care System (Teamvisit)
  • Towards Accurate Browser-based SSVEP Stimuli Generation
  • Evaluating the Accessibility of Digital Audio Workstations for Blind or Visually Impaired People
  • Development of an Immersive Simulation Platform to Study Interactions between Automated Vehicles and Pedestrians
  • Traded Control Architecture for Automated Vehicles Enabled by the Scene Complexity Estimation
  • Evaluation of a New System in Future L4 Vehicles: Use Cases and Methodology for the SUaaVE European Project
  • The Estimation of Occupants’ Emotions in Connected and Automated Vehicles
  • Immersive Technologies in Retail: Practices of Augmented and Virtual Reality
  • Visualising Trade-offs of Objectives in Omnichannel Management: A Mental Model Approach
  • Towards a Taxonomy for Buy Online Pick up in Store Service
  • Explainable Sentiment Analysis Application for Social Media Crisis Management in Retail
  • Who Wants to Use an Augmented Reality Shopping Assistant Application?
  • The Impact of the Transparency Consent Framework on Current Programmatic Advertising Practices
  • Interaction Design Issues in the Development and Assessment of Stress Management Apps: A Scoping Literature Review and Analysis