• Enhancing User Experience of Interior Design Mobile Augmented Reality Applications
  • Mental Balance: A Goal-oriented Well-being Mobile Application for Self-monitoring
  • Collaborative Ideation Partner: Design Ideation in Human-AI Co-creativity
  • Assessment of Efforts for Content Creation for the Common Digital Space of Scientific Knowledge
  • The Need to Collaborate: Opportunities for Human and AI Co-workers
  • Comparison of Manual Evaluation Methods for Assessing the Accessibility of Websites based on EN 301 549
  • An Implementation of a Pseudo-beat Presentation Device Affecting Emotion of a Smartphone Video Viewer
  • An Ensemble of Tangible User Interfaces to Foster Music Awareness and Interaction in Vulnerable Learners
  • Reframing the Fake News Problem: Social Media Interaction Design to Make the Truth Louder
  • A Contextualization Feature to Overcome Intergenerational Language Barriers in Communication Apps
  • Endogenous Cognitive Tasks for Brain-Computer Interface: A Mini-Review and a New Proposal
  • Inferring Delay Discounting Factors from Public Observables: Applications in Risk Analysis and the Design of Adaptive Incentives
  • The Current State of User Experience Practices in South African Organisations
  • Effect on User Impression of Robot’s Task Dependent Uniform
  • Personality Shifting Agent to Remove Users’ Negative Impression on Speech Recognition Failure
  • Evaluation of Visualization Concepts for Explainable Machine Learning Methods in the Context of Manufacturing
  • Exploring the Decision Tree Method for Detecting Cognitive States of Operators
  • Insights from a Long-Term in-the-Wild Study with Post-Stroke Patients using a Socially Assistive Robot
  • A Cooking Game for Cognitive Training of Older Adults Interacting with a Humanoid Robot
  • User Models for Post-stroke Therapies and Consequences for the Interaction with a Humanoid Robot
  • Towards We-intentional Human-Robot Interaction using Theory of Mind and Hierarchical Task Network
  • Decision-making with a Humanoid Robot Partner: Individual Differences Impacting Trust
  • Teleoperating Humanoids Robots using Standard VR Headsets: A Systematic Review
  • Acceptability and Acceptance of Connected Automated Vehicles: A Literature Review and Focus Groups
  • Towards Acceptance of Automated Driving Systems
  • Emotion State Induction for the Optimization of Immersion and User Experience in Automated Vehicle Simulator
  • Usability Assessment of a Smart Cognitive Assistant for Automated Driving
  • Driver’s Emotions Detection with Automotive Systems in Connected and Autonomous Vehicles (CAVs)
  • How Ethnographic Practices Are Reconfigured with 360-degree Cameras
  • Probing Integrated Household Information Systems for Integrated Food Practices
  • Going Car-free: Investigating Mobility Practice Transformations and the Role of ICT
  • Morning Routines between Calm and Engaging: Designing a Smart Mirror
  • Netychords: An Accessible Digital Musical Instrument for Playing Chords using Gaze and Head Movements