• Self-Voicing Needs Individualisation - A Study on a Self-voicing Web Framework for the Support of Various Users with and without Reading Difficulties
  • Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game “Plunder Planet”
  • Potential Use of Smartphone as a Tool to Capture Embryo Digital Images from Stereomicroscope and to Evaluate Them by an Artificial Neural Network
  • Social Environments Modeling From Kinect Data in Robotics Applications
  • Random Graph Models Utilization for Economics Purposes
  • Towards Interactive Cognitive Agents with Culturally Restricted Behaviors
  • Measuring the Complexity of User Processes using Shannon Entropy and Stochastic Petri Nets
  • Designing for Situation Awareness - Aviation Perspective
  • Design Methods for Personified Interfaces
  • Mobile Instant Messaging for Customer Service Interaction
  • Semi-Cave as an Example of Multimedia Dedicated to Study the Impact of Audiovisual Environment on Human Psychophysiology
  • Yawning Recognition based on Dynamic Analysis and Simple Measure
  • Model-based User-Interface Adaptation by Exploiting Situations, Emotions and Software Patterns
  • Experimental Design of Metrics for Domain Usability
  • On the Efficient Graph Representation of Collinear Relation in the Shape Grammars
  • A Tangible Visual Accessibility Tool for Interactive Tabletops
  • A Hybrid Feedback Control Model for a Gesture-based Pointing Interface System
  • A Distributed Game Engine for Mobile Games on the Android Platform
  • A Touch-based Configurable Gamepad for Gamers with Physical Disabilities
  • Use of Unmanned Aerial Vehicles for Monitoring of Air Pollution Generated by Stationary Sources
  • Brain Activation and Cognitive Load during EEG Measured Creativity Tasks Accompanied by Relaxation Music
  • A Framework for Generating Domain-specific Rule for Process Model Customisation
  • A Meta-Level Design Science Process for Integrating Stakeholder Needs
  • A Usage-based Data Extraction Framework for Cloud-based Application
  • A Framework for Electronic Travel Aids
  • I Don’t like Gaming, It Leads to a Pressure to Perform: Older Adults Refused Gaming Elements in a Digital Home-based Physical Training Programme in Two Qualitative Studies